Fixed bugs in lazy shader compilation.
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@@ -8,7 +8,8 @@
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namespace shader_program::attributes::mesh
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{
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enum class flags : unsigned {
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enum class flags : std::uint8_t
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{
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none = 0,
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position = 1 << 0,
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normal = 1 << 1,
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@@ -8,7 +8,8 @@
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namespace shader_program::attributes::point_cloud
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{
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enum class flags : unsigned {
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enum class flags : std::uint8_t
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{
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none = 0,
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position = 1 << 0,
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normal = 1 << 1,
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