Added parsing for dynamic_enable in lazy shader compilation.
This commit is contained in:
@@ -23,14 +23,6 @@ class shader_program_compiler
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public:
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// compile shader programs for given requirements
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// cache shader programs with their capabilities
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// store sstream for creating defines
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// register shader source code
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// store define types for these shaders as bitmap
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void register_shader_sources(
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const dynamic_shader_source_store& shader_sources
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);
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@@ -71,7 +63,12 @@ protected:
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shader_program::metadata_type& metadata
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);
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[[nodiscard]] static bool parse_feature_toggles_declaration(
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[[nodiscard]] static bool parse_static_enable_declaration(
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std::span<const std::string_view> tokens,
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shader_program::metadata_type& metadata
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);
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[[nodiscard]] static bool parse_dynamic_enable_declaration(
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std::span<const std::string_view> tokens,
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shader_program::metadata_type& metadata
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);
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@@ -100,7 +97,8 @@ private:
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stage = 0,
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geometry = 1,
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features = 2,
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feature_toggles = 3,
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static_enable = 3,
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dynamic_enable = 4,
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invalid = std::numeric_limits<std::size_t>::max()
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};
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@@ -108,18 +106,19 @@ private:
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{ "STAGE", metadata_declaration_type::stage },
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{ "GEOMETRY", metadata_declaration_type::geometry },
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{ "FEATURES", metadata_declaration_type::features },
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{ "FEATURE_TOGGLES", metadata_declaration_type::feature_toggles }
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{ "STATIC_ENABLE", metadata_declaration_type::static_enable }
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{ "DYNAMIC_ENABLE", metadata_declaration_type::dynamic_enable }
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};
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inline static auto stage_lookup = ztu::string_lookup<shader_program::stages>{
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{ "VERTEX", shader_program::stages::vertex },
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{ "GEOMETRY", shader_program::stages::geometry },
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{ "FRAGMENT", shader_program::stages::fragment },
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inline static auto stage_lookup = ztu::string_lookup<shader_program::stage::types>{
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{ "VERTEX", shader_program::stage::types::vertex },
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{ "GEOMETRY", shader_program::stage::types::geometry },
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{ "FRAGMENT", shader_program::stage::types::fragment },
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};
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inline static auto geometry_lookup = ztu::string_lookup<shader_program::geometries>{
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{ "MESH", shader_program::geometries::mesh },
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{ "POINT_CLOUD", shader_program::geometries::point_cloud }
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inline static auto geometry_lookup = ztu::string_lookup<shader_program::geometry::types>{
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{ "MESH", shader_program::geometry::types::mesh },
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{ "POINT_CLOUD", shader_program::geometry::types::point_cloud }
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};
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inline static auto mesh_feature_lookup = []
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@@ -22,12 +22,12 @@ class shader_program_compiler
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const dynamic_shader_source_store& shader_sources
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);
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void find_or_compile_shader_programs(
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std::span<const Capabilities> required_capabilities,
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zgl::shader_program_lookup& shader_program_lookup
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void compile_shaders(
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const dynamic_shader_source_store& shader_sources,
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std::span<const shader_program::metadata_type> required_capabilities,
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std::vector<shader_handle>& shader_handles
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);
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// create metadata for all sources
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// get
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@@ -8,6 +8,7 @@
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#include "features/mesh_features.hpp"
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#include "features/point_cloud_features.hpp"
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// TODO move implementation to .ipp file
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namespace shader_program
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{
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@@ -154,10 +154,10 @@ bool zgl::shader_program_compiler::parse_features_declaration(
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switch (metadata.geometry)
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{
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case shader_program::geometry::types::mesh:
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parse_feature_tokens(tokens, mesh_feature_lookup, metadata.features.mesh);
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parse_feature_tokens(tokens, mesh_feature_lookup, metadata.feature_set.mesh.features);
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break;
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case shader_program::geometry::types::point_cloud:
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parse_feature_tokens(tokens, point_cloud_feature_lookup, metadata.features.point_cloud);
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parse_feature_tokens(tokens, point_cloud_feature_lookup, metadata.feature_set.point_cloud.features);
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break;
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default:
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ztu::logger::warn("Internal error: Unknown geometry index %.", static_cast<int>(metadata.geometry));
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@@ -166,17 +166,36 @@ bool zgl::shader_program_compiler::parse_features_declaration(
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return true;
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}
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bool zgl::shader_program_compiler::parse_feature_toggles_declaration(
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bool zgl::shader_program_compiler::parse_static_enable_declaration(
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std::span<const std::string_view> tokens,
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shader_program::metadata_type& metadata
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) {
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switch (metadata.geometry)
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{
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case shader_program::geometry::types::mesh:
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parse_feature_tokens(tokens, mesh_feature_lookup, metadata.static_enable.mesh);
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parse_feature_tokens(tokens, mesh_feature_lookup, metadata.feature_set.mesh.static_enable);
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break;
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case shader_program::geometry::types::point_cloud:
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parse_feature_tokens(tokens, point_cloud_feature_lookup, metadata.static_enable.point_cloud);
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parse_feature_tokens(tokens, point_cloud_feature_lookup, metadata.feature_set.point_cloud.static_enable);
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break;
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default:
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ztu::logger::warn("Internal error: Unknown geometry index %.", static_cast<int>(metadata.geometry));
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return false;
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}
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return true;
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}
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bool zgl::shader_program_compiler::parse_dynamic_enable_declaration(
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std::span<const std::string_view> tokens,
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shader_program::metadata_type& metadata
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) {
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switch (metadata.geometry)
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{
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case shader_program::geometry::types::mesh:
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parse_feature_tokens(tokens, mesh_feature_lookup, metadata.feature_set.mesh.dynamic_enable);
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break;
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case shader_program::geometry::types::point_cloud:
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parse_feature_tokens(tokens, point_cloud_feature_lookup, metadata.feature_set.point_cloud.dynamic_enable);
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break;
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default:
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ztu::logger::warn("Internal error: Unknown geometry index %.", static_cast<int>(metadata.geometry));
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@@ -199,7 +218,8 @@ std::optional<shader_program::metadata_type> zgl::shader_program_compiler::parse
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std::make_tuple(stage, "stage"sv, &parse_stage_declaration),
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std::make_tuple(geometry, "geometry"sv, &parse_geometry_declaration),
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std::make_tuple(features, "features"sv, &parse_features_declaration),
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std::make_tuple(feature_toggles, "feature_toggles"sv, &parse_feature_toggles_declaration)
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std::make_tuple(static_enable, "static_enable"sv, &parse_static_enable_declaration),
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std::make_tuple(dynamic_enable, "dynamic_enable"sv, &parse_dynamic_enable_declaration)
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}) {
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const auto index = declaration_type_indices[static_cast<std::size_t>(type)];
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@@ -318,7 +338,7 @@ void zgl::shader_program_compiler::compile_shaders(
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const auto& shader_source = *shader_source_it;
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if (shader_source.source.empty() and requirements.stage == shader_program::stages::geometry)
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if (shader_source.source.empty() and requirements.stage == shader_program::stage::types::geometry)
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{
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continue;
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}
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