Added parsing for dynamic_enable in lazy shader compilation.
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@@ -22,12 +22,12 @@ class shader_program_compiler
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const dynamic_shader_source_store& shader_sources
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);
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void find_or_compile_shader_programs(
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std::span<const Capabilities> required_capabilities,
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zgl::shader_program_lookup& shader_program_lookup
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void compile_shaders(
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const dynamic_shader_source_store& shader_sources,
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std::span<const shader_program::metadata_type> required_capabilities,
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std::vector<shader_handle>& shader_handles
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);
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// create metadata for all sources
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// get
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