fixes
This commit is contained in:
450
source/assets/data_loaders/obj_loader.cpp
Executable file
450
source/assets/data_loaders/obj_loader.cpp
Executable file
@@ -0,0 +1,450 @@
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#include "assets/data_loaders/obj_loader.hpp"
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#include <charconv>
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#include <fstream>
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#include <array>
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#include "assets/components/mesh_vertex_components.hpp"
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#include "assets/dynamic_data_loaders/dynamic_material_loader.hpp"
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#include "util/logger.hpp"
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#include "util/for_each.hpp"
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#include "util/uix.hpp"
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#include <set>
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#include "util/line_parser.hpp"
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namespace obj_loader_error {
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struct category : std::error_category {
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[[nodiscard]] const char* name() const noexcept override {
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return "connector";
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}
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[[nodiscard]] std::string message(int ev) const override {
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switch (static_cast<codes>(ev)) {
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using enum codes;
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case obj_cannot_open_file:
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return "Cannot open given obj file.";
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case obj_malformed_vertex:
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return "File contains malformed 'v' statement.";
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case obj_malformed_texture_coordinate:
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return "File contains malformed 'vt' statement.";
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case obj_malformed_normal:
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return "File contains malformed 'vn' statement.";
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case obj_malformed_face:
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return "File contains malformed 'f' statement.";
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case obj_face_index_out_of_range:
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return "Face index out of range.";
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case obj_unknown_line_begin:
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return "Unknown obj line begin.";
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default:
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using namespace std::string_literals;
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return "unrecognized error ("s + std::to_string(ev) + ")";
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}
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}
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};
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} // namespace mesh_loader_error
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inline std::error_category& connector_error_category() {
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static obj_loader_error::category category;
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return category;
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}
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namespace obj_loader_error {
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inline std::error_code make_error_code(codes e) {
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return { static_cast<int>(e), connector_error_category() };
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}
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} // namespace mesh_loader_error
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using vertex_type = std::array<dynamic_mesh_data::index_type, 3>;
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struct indexed_vertex_type {
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vertex_type vertex;
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ztu::u32 buffer_index;
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friend auto operator<=>(const indexed_vertex_type& a, const indexed_vertex_type& b) {
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return a.vertex <=> b.vertex;
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}
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bool operator==(const indexed_vertex_type& other) const noexcept {
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return other.vertex == vertex;
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}
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};
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// TODO add compile time selection and unrolling
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template<typename T, std::size_t Count>
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std::errc parse_numeric_vector(std::string_view param, std::array<T, Count>& values) {
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auto it = param.begin(), end = param.end();
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for (auto& value : values)
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{
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if (it >= end)
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{
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return std::errc::invalid_argument;
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}
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const auto [ptr, ec] = std::from_chars(it, end, value);
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if (ec != std::errc{})
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{
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return ec;
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}
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it = ptr + 1; // skip space in between components
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}
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return {};
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};
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std::error_code obj_loader::load_directory(
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dynamic_data_loader_ctx& ctx,
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dynamic_mesh_store& store,
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components::mesh_vertex::flags enabled_components,
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const std::filesystem::path& path,
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const bool pedantic
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) {
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namespace fs = std::filesystem;
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if (not fs::exists(path))
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{
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return make_error_code(std::errc::no_such_file_or_directory);
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}
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for (const auto& file : fs::directory_iterator{ path })
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{
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const auto& file_path = file.path();
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if (file_path.extension() != ".obj")
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{
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continue;
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}
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if (const auto e = load(
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ctx,
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store,
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enabled_components,
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path,
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pedantic
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)) {
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ztu::logger::error(
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"Error while loading obj file '%': [%] %",
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file_path,
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e.category().name(),
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e.message()
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);
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}
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}
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return {};
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}
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// TODO refactor so there is a function like parse_normals etc.
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std::error_code obj_loader::load(
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dynamic_data_loader_ctx& ctx,
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dynamic_mesh_store& store,
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components::mesh_vertex::flags enabled_components,
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const std::filesystem::path& filename,
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const bool pedantic
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) {
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using obj_loader_error::codes;
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using obj_loader_error::make_error_code;
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auto in = std::ifstream{ filename };
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if (not in.is_open()) {
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return make_error_code(codes::obj_cannot_open_file);
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}
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namespace fs = std::filesystem;
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const auto directory = fs::path(filename).parent_path();
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// Each vertex of a face can represent a unique combination of vertex-/texture-/normal-coordinates.
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// But some combinations may occur more than once, for example on every corner of a cube 3 triangles will
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// reference the exact same corner vertex.
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// To get the best rendering performance and lowest final memory footprint these duplicates
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// need to be removed. So this std::set lookup is used to identify the aforementioned duplicates
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// and only push unique combinations to the buffers.
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std::set<indexed_vertex_type> vertex_ids;
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auto mesh = dynamic_mesh_data{};
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// Buffers
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auto position_buffer = mesh.positions();
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auto normal_buffer = mesh.normals();
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auto tex_coord_buffer = mesh.tex_coords();
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std::unordered_map<std::string, ztu::u32> material_name_lookup;
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constexpr auto mtl_loader_id = *ctx.material_loader.find_loader_static("mtl");
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mtl_loader& material_loader = ctx.material_loader.get_loader<mtl_loader_id>();
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material_loader.clear_name_lookup();
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std::string material_name;
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const auto push_mesh = [&](const bool clear_buffers = false) {
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if (not mesh.positions().empty())
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{
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// Copy buffers instead of moving to keep capacity for further parsing
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// and have the final buffers be shrunk to size.
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if (not material_name.empty()) {
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if (const auto id = material_loader.find_id(material_name))
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{
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mesh.material_id() = *id;
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}
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else
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{
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ztu::logger::warn(
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"Could not find material '%'.",
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material_name
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);
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}
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}
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ztu::logger::debug("Parsed % positions.", mesh.positions().size());
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ztu::logger::debug("Parsed % normals.", mesh.normals().size());
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ztu::logger::debug("Parsed % tex_coords.", mesh.tex_coords().size());
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if (not mesh.positions().empty())
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{
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mesh.components() |= components::mesh_vertex::flags::position;
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}
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if (not mesh.normals().empty())
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{
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mesh.components() |= components::mesh_vertex::flags::normal;
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}
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if (not mesh.tex_coords().empty())
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{
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mesh.components() |= components::mesh_vertex::flags::tex_coord;
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}
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ztu::logger::debug("Pushing obj mesh with % triangles.", mesh.triangles().size());
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store.add(std::move(mesh));
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}
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if (clear_buffers)
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{
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position_buffer.clear();
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normal_buffer.clear();
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tex_coord_buffer.clear();
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}
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mesh = dynamic_mesh_data{};
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vertex_ids.clear();
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material_name.clear();
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};
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const auto find_or_push_vertex = [&](const vertex_type& vertex) -> ztu::u32 {
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auto indexed_vid = indexed_vertex_type{
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.vertex = vertex,
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.buffer_index = static_cast<ztu::u32>(mesh.positions().size())
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};
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// Search through sorted lookup to check if index combination is unique
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const auto [ id_it, unique ] = vertex_ids.insert(indexed_vid);
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if (unique)
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{
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const auto& [ position_index, tex_coord_index, normal_index ] = vertex;
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if (position_index < position_buffer.size())
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{
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mesh.positions().emplace_back(position_buffer[position_index]);
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}
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if (normal_index < normal_buffer.size())
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{
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mesh.normals().emplace_back(normal_buffer[normal_index]);
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}
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if (tex_coord_index < tex_coord_buffer.size())
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{
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mesh.tex_coords().emplace_back(tex_coord_buffer[tex_coord_index]);
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}
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}
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return id_it->buffer_index;
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};
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using flags = components::mesh_vertex::flags;
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const auto component_disabled = [&](const flags component) {
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return (enabled_components & component) == flags::none;
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};
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const auto positions_disabled = component_disabled(flags::position);
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const auto normals_disabled = component_disabled(flags::normal);
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const auto tex_coords_disabled = component_disabled(flags::tex_coord);
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const auto ec = ztu::parse_lines<codes>(
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in,
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pedantic,
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ztu::make_line_parser("v ", ztu::is_repeating, [&](const auto& param)
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{
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if (positions_disabled) return codes::ok;
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components::mesh_vertex::position position;
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if (parse_numeric_vector(param, position) != std::errc{}) [[unlikely]]
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{
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return codes::obj_malformed_vertex;
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}
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position_buffer.push_back(position);
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return codes::ok;
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}),
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ztu::make_line_parser("vt ", ztu::is_repeating, [&](const auto& param) {
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if (tex_coords_disabled) return codes::ok;
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components::mesh_vertex::tex_coord coord;
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if (parse_numeric_vector(param, coord) != std::errc{}) [[unlikely]]
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{
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return codes::obj_malformed_texture_coordinate;
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}
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tex_coord_buffer.push_back(coord);
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return codes::ok;
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}),
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ztu::make_line_parser("vn ", ztu::is_repeating, [&](const auto& param)
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{
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if (normals_disabled) return codes::ok;
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components::mesh_vertex::normal normal;
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if (parse_numeric_vector(param, normal) != std::errc{}) [[unlikely]]
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{
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return codes::obj_malformed_normal;
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}
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normal_buffer.push_back(normal);
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return codes::ok;
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}),
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ztu::make_line_parser("o ", ztu::is_not_repeating, [&](const auto&)
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{
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push_mesh(); // Name is currently ignored
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return codes::ok;
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}),
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ztu::make_line_parser("f ", ztu::is_repeating, [&](const auto& param)
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{
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const auto begin = param.begin().base();
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const auto end = param.end().base();
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auto vertex = vertex_type{};
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ztu::u32 first_index{}, prev_index{};
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auto vertex_count = std::size_t{};
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for (auto it = begin; it <= end; ++it)
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{
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for (auto& component_index : vertex)
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{
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if (it != end and *it == '/')
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{
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++it;
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continue;
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}
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const auto [ptr, ec] = std::from_chars(it, end, component_index);
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if (ec != std::errc()) [[unlikely]]
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{
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// Discard whole face if one index is malformed
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return codes::obj_malformed_face;
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}
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--component_index; // Indices start at one
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it = ptr;
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if (it == end or *it != '/')
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{
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break;
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}
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++it;
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}
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++vertex_count;
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if (it != end and *it != ' ') [[unlikely]]
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{
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return codes::obj_malformed_face;
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}
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const auto curr_index = find_or_push_vertex(vertex);
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if (vertex_count >= 3)
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{
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auto& triangle = mesh.triangles().emplace_back();
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triangle[0] = first_index;
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triangle[1] = prev_index;
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triangle[2] = curr_index;
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}
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else if (vertex_count == 1)
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{
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first_index = curr_index;
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}
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prev_index = curr_index;
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}
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return codes::ok;
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}),
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ztu::make_line_parser("usemtl ", ztu::is_not_repeating, [&](const auto& param)
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{
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push_mesh(false);
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material_name = param;
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return codes::ok;
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}),
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ztu::make_line_parser("mtllib ", ztu::is_not_repeating, [&](const auto& param)
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{
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auto material_filename = fs::path(param);
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if (material_filename.is_relative())
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{
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material_filename = directory / material_filename;
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}
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if (const auto error = ctx.material_loader.read(
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ctx,
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mtl_loader_id,
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material_filename,
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pedantic
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)) {
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ztu::logger::warn(
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"Error occurred while loading mtl files '%': [%] %",
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material_filename,
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error.category().name(),
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error.message()
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);
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}
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})
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);
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material_loader.clear_name_lookup();
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if (ec != codes::ok)
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{
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return make_error_code(ec);
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}
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push_mesh();
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return {};
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}
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Reference in New Issue
Block a user