fixes
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#pragma once
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#include "shader_program/attributes/point_cloud_attributes.hpp"
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#include "shader_program/uniforms/point_cloud_uniforms.hpp"
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#include "assets/components/mesh_vertex_components.hpp"
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#include "assets/components/point_cloud_vertex_components.hpp"
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#include <array>
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namespace shader_program::capabilities::point_cloud
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{
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struct type
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{
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attributes::point_cloud::flags attributes{
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attributes::point_cloud::flags::none
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};
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uniforms::point_cloud::flags uniforms{
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uniforms::point_cloud::flags::none
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};
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};
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namespace indices
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{
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using type = ztu::u8;
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constexpr inline type position = 0;
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constexpr inline type vertex_color = 1;
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constexpr inline type uniform_color = 2;
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constexpr inline type normal = 3;
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constexpr inline type reflectance = 4;
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constexpr inline type rainbow = 5;
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}
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enum class flags : int
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{
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none = 0,
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position = 1 << indices::position,
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vertex_color = 1 << indices::vertex_color,
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uniform_color = 1 << indices::uniform_color,
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normal = 1 << indices::normal,
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reflectance = 1 << indices::reflectance,
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rainbow = 1 << indices::rainbow
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};
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constexpr inline auto position = type{
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.attributes = attributes::point_cloud::flags::position,
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.uniforms = uniforms::point_cloud::flags::mvp
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};
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constexpr inline auto rainbow = type{};
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constexpr inline auto vertex_color = type{
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.attributes = attributes::point_cloud::flags::color
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};
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constexpr inline auto uniform_color = type{
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.uniforms = uniforms::point_cloud::flags::color
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};
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constexpr inline auto normal = type{
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.attributes = attributes::point_cloud::flags::normal,
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.uniforms = (
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uniforms::point_cloud::flags::model |
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uniforms::point_cloud::flags::camera_position
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)
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};
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constexpr inline auto reflectance = type{
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.attributes = attributes::point_cloud::flags::reflectance
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};
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constexpr inline auto all = std::array{
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position, vertex_color, uniform_color, normal, reflectance, rainbow
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};
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}
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