This commit is contained in:
ZY4N
2024-12-22 16:58:40 +01:00
parent 2704814de2
commit db8db8f9d7
161 changed files with 17102 additions and 0 deletions

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#pragma once
#include "opengl/shader_program_variable.hpp"
#include <array>
namespace shader_program::attributes::mesh
{
enum class flags : int {
none = 0,
position = 1 << 0,
normal = 1 << 1,
tex_coord = 1 << 2
};
constexpr inline auto position = zgl::shader_program_variable({ GL_FLOAT_VEC3, 0 }, "vertex_position");
constexpr inline auto normal = zgl::shader_program_variable({ GL_FLOAT_VEC3, 1 }, "vertex_normal");
constexpr inline auto tex_coord = zgl::shader_program_variable({ GL_FLOAT_VEC2, 2 }, "vertex_tex_coord");
constexpr inline auto all = std::array{
position, normal, tex_coord
};
}
[[nodiscard]] constexpr shader_program::attributes::mesh::flags operator|(
const shader_program::attributes::mesh::flags& a, const shader_program::attributes::mesh::flags& b
) {
return static_cast<shader_program::attributes::mesh::flags>(static_cast<int>(a) | static_cast<int>(b));
}
[[nodiscard]] constexpr shader_program::attributes::mesh::flags operator&(
const shader_program::attributes::mesh::flags& a, const shader_program::attributes::mesh::flags& b
) {
return static_cast<shader_program::attributes::mesh::flags>(static_cast<int>(a) & static_cast<int>(b));
}
[[nodiscard]] constexpr shader_program::attributes::mesh::flags operator^(
const shader_program::attributes::mesh::flags& a, const shader_program::attributes::mesh::flags& b
) {
return static_cast<shader_program::attributes::mesh::flags>(static_cast<int>(a) ^ static_cast<int>(b));
}
[[nodiscard]] constexpr shader_program::attributes::mesh::flags operator~(const shader_program::attributes::mesh::flags& a) {
return static_cast<shader_program::attributes::mesh::flags>(~static_cast<int>(a));
}
constexpr shader_program::attributes::mesh::flags& operator|=(shader_program::attributes::mesh::flags& a, const shader_program::attributes::mesh::flags& b) {
return a = a | b;
}
constexpr shader_program::attributes::mesh::flags& operator&=(shader_program::attributes::mesh::flags& a, const shader_program::attributes::mesh::flags& b) {
return a = a & b;
}
constexpr shader_program::attributes::mesh::flags& operator^=(shader_program::attributes::mesh::flags& a, const shader_program::attributes::mesh::flags& b) {
return a = a ^ b;
}
[[nodiscard]] constexpr bool operator<(
shader_program::attributes::mesh::flags lhs, shader_program::attributes::mesh::flags rhs
) {
return static_cast<int>(lhs) < static_cast<int>(rhs);
}
[[nodiscard]] constexpr bool operator<=(
shader_program::attributes::mesh::flags lhs, shader_program::attributes::mesh::flags rhs
) {
return static_cast<int>(lhs) <= static_cast<int>(rhs);
}
[[nodiscard]] constexpr bool operator>(
shader_program::attributes::mesh::flags lhs, shader_program::attributes::mesh::flags rhs
) {
return static_cast<int>(lhs) > static_cast<int>(rhs);
}
[[nodiscard]] constexpr bool operator>=(
shader_program::attributes::mesh::flags lhs, shader_program::attributes::mesh::flags rhs
) {
return static_cast<int>(lhs) >= static_cast<int>(rhs);
}