fixes
This commit is contained in:
58
include/opengl/data/material_data.hpp
Normal file
58
include/opengl/data/material_data.hpp
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@@ -0,0 +1,58 @@
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#pragma once
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#include "assets/data/texture.hpp"
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#include "assets/data/surface_properties.hpp"
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#include "assets/components/material_components.hpp"
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#include "opengl/handles/material_handle.hpp"
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#include "opengl/data/texture_data.hpp"
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#include <system_error>
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namespace zgl
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{
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struct material_data
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{
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private:
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material_data(
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const std::optional<texture_handle>& texture_handle,
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const std::optional<surface_properties_handle>& surface_properties_handle,
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const std::optional<alpha_handle>& alpha_handle,
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std::optional<texture_data>&& texture_data,
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components::material::flags components
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);
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public:
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material_data() = default;
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[[nodiscard]] static std::error_code build_from(
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const std::optional<components::material::texture>& texture_opt,
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const std::optional<components::material::surface_properties>& surface_properties_opt,
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const std::optional<components::material::transparency>& transparency_opt,
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material_component::flags components,
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material_data& data
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);
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material_data(const material_data& other) = delete;
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material_data& operator=(const material_data& other) = delete;
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material_data(material_data&& other) noexcept;
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material_data& operator=(material_data&& other) noexcept;
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[[nodiscard]] material_handle handle() const;
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[[nodiscard]] material_component::flags components() const;
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private:
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material_handle m_handle{};
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std::optional<texture_data> m_texture_data{ std::nullopt };
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material_component::flags m_component_types{
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material_component::flags::none
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};
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};
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}
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#define INCLUDE_MATERIAL_DATA_IMPLEMENTATION
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#include "opengl/data/material_data.ipp"
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#undef INCLUDE_MATERIAL_DATA_IMPLEMENTATION
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68
include/opengl/data/mesh_data.hpp
Executable file
68
include/opengl/data/mesh_data.hpp
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@@ -0,0 +1,68 @@
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#pragma once
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#include "opengl/handles/mesh_handle.hpp"
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#include "util/uix.hpp"
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#include <system_error>
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#include <span>
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#include "assets/components/mesh_vertex_components.hpp"
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#include "GL/glew.h"
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namespace zgl
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{
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struct mesh_data
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{
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private:
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mesh_data(
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GLuint vertex_vbo_id,
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GLuint index_vbo_id,
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GLuint vao_id,
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ztu::u32 material_id,
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components::mesh_vertex::flags components,
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GLsizei index_count
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);
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public:
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mesh_data() = default;
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[[nodiscard]] static std::error_code build_from(
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std::span<const std::uint8_t> vertex_buffer,
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std::span<const GLenum> component_types,
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std::span<const GLint> component_lengths,
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GLsizei stride,
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std::span<const ztu::u32> index_buffer,
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ztu::u32 material_id,
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components::mesh_vertex::flags components,
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mesh_data& data
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);
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mesh_data(const mesh_data& other) = delete;
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mesh_data& operator=(const mesh_data& other) = delete;
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mesh_data(mesh_data&& other) noexcept;
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mesh_data& operator=(mesh_data&& other) noexcept;
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~mesh_data();
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[[nodiscard]] mesh_handle handle() const;
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[[nodiscard]] components::mesh_vertex::flags components() const;
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[[nodiscard]] ztu::u32 material_id() const;
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private:
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mesh_handle m_handle{};
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GLuint m_vertex_vbo_id{ 0 };
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GLuint m_index_vbo_id{ 0 };
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ztu::u32 m_material_id{ 0 };
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components::mesh_vertex::flags m_component_types{
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components::mesh_vertex::flags::none
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};
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};
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}
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#define INCLUDE_MESH_DATA_IMPLEMENTATION
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#include "opengl/data/mesh_data.ipp"
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#undef INCLUDE_MESH_DATA_IMPLEMENTATION
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55
include/opengl/data/point_cloud_data.hpp
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55
include/opengl/data/point_cloud_data.hpp
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@@ -0,0 +1,55 @@
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#pragma once
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#include "util/uix.hpp"
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#include <span>
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#include <system_error>
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#include "GL/glew.h"
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#include "opengl/handles/point_cloud_handle.hpp"
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#include "assets/components/point_cloud_vertex_components.hpp"
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namespace zgl {
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struct point_cloud_data {
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private:
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point_cloud_data(
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GLuint vertex_buffer_id,
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GLuint vao_id,
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GLsizei point_count
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);
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public:
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point_cloud_data() = default;
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[[nodiscard]] static std::error_code build_from(
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std::span<const std::uint8_t> point_buffer,
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std::span<const GLenum> component_types,
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std::span<const GLint> component_lengths,
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GLsizei stride,
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point_cloud_data& data
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);
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point_cloud_data(const point_cloud_data& other) = delete;
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point_cloud_data& operator=(const point_cloud_data& other) = delete;
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point_cloud_data(point_cloud_data&& other) noexcept;
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point_cloud_data& operator=(point_cloud_data&& other) noexcept;
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~point_cloud_data();
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[[nodiscard]] point_cloud_handle handle() const;
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[[nodiscard]] components::point_cloud_vertex::flags components() const;
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private:
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point_cloud_handle m_handle{};
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GLuint m_vertex_vbo_id{ 0 };
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components::point_cloud_vertex::flags m_component_types{
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components::point_cloud_vertex::flags::none
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};
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};
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}
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#define INCLUDE_POINT_CLOUD_DATA_IMPLEMENTATION
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#include "opengl/data/point_cloud_data.ipp"
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#undef INCLUDE_POINT_CLOUD_DATA_IMPLEMENTATION
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43
include/opengl/data/shader_data.hpp
Normal file
43
include/opengl/data/shader_data.hpp
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@@ -0,0 +1,43 @@
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#pragma once
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#include <string>
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#include <system_error>
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#include "GL/glew.h"
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#include "opengl/handles/shader_handle.hpp"
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namespace zgl
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{
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class shader_data
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{
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private:
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explicit shader_data(GLuint shader_id, GLenum type);
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public:
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shader_data() = default;
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[[nodiscard]] static std::error_code build_from(
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GLenum type,
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const std::string& source,
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shader_data& data
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);
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shader_data(const shader_data& other) = delete;
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shader_data& operator=(const shader_data& other) = delete;
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shader_data(shader_data&& other) noexcept;
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shader_data& operator=(shader_data&& other) noexcept;
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[[nodiscard]] shader_handle handle() const;
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~shader_data();
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private:
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shader_handle m_handle{};
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GLenum m_type{ GL_INVALID_ENUM };
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};
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}
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#define INCLUDE_SHADER_DATA_IMPLEMENTATION
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#include "opengl/data/shader_data.ipp"
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#undef INCLUDE_SHADER_DATA_IMPLEMENTATION
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45
include/opengl/data/texture_data.hpp
Normal file
45
include/opengl/data/texture_data.hpp
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@@ -0,0 +1,45 @@
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#pragma once
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#include "GL/glew.h"
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#include "opengl/handles/texture_handle.hpp"
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#include <span>
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namespace zgl
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{
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struct texture_data
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{
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private:
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explicit texture_data(GLuint texture_id);
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public:
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texture_data() = default;
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template<typename T>
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[[nodiscard]] static std::error_code build_from(
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std::span<const T> buffer,
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GLenum format,
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GLenum type,
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GLsizei width,
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GLsizei height,
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texture_data& data
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);
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texture_data(const texture_data&) = delete;
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texture_data& operator=(const texture_data&) = delete;
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texture_data(texture_data&&) noexcept;
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texture_data& operator=(texture_data&&) noexcept;
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~texture_data();
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[[nodiscard]] texture_handle handle() const;
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private:
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texture_handle m_handle{};
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};
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}
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#define INCLUDE_TEXTURE_DATA_IMPLEMENTATION
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#include "opengl/data/texture_data.ipp"
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#undef INCLUDE_TEXTURE_DATA_IMPLEMENTATION
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84
include/opengl/data_uploaders/texture_data_uploader.hpp
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84
include/opengl/data_uploaders/texture_data_uploader.hpp
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@@ -0,0 +1,84 @@
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#pragma once
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#include "../../assets/dynamic_read_buffers"
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#include "assets/dynamic_data_stores/dynamic_texture_store.hpp"
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#include "opengl/data/texture_data.hpp"
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#include <vector>
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namespace zgl
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{
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class texture_data_uploader
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{
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void upload(
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std::span<const dynamic_texture_data> dynamic_data,
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std::span<const dynamic_texture_store::id_type> dynamic_data_ids
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) {
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std::vector<GLuint> texture_ids;
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std::vector<GLuint> invalid_texture_ids;
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texture_ids.resize(dynamic_data.size());
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glGenTextures(texture_ids.size(), texture_ids.data());
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auto texture_id_it = texture_ids.begin();
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for (std::size_t i{}; i != dynamic_data.size(); ++i)
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{
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const auto& texture_id = *texture_id_it;
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const auto& texture = dynamic_data[i];
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glBindTexture(GL_TEXTURE_2D, texture_id);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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GLenum format;
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switch (texture.components()) {
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using enum components::texture::flags;
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case luminance:
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format = GL_LUMINANCE;
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break;
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case luminance | alpha:
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format = GL_LUMINANCE_ALPHA;
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break;
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case red | green | blue:
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format = GL_RGB;
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break;
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case red | green | blue | alpha:
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format = GL_RGBA;
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break;
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default:
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format = GL_INVALID_ENUM;
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break;
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}
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if (format == GL_INVALID_ENUM)
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{
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invalid_texture_ids.push_back(texture_id);
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}
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else
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{
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glTexImage2D(
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GL_TEXTURE_2D, 0,
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GL_RGBA8,
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texture.width(),
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texture.height(),
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0,
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format,
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GL_UNSIGNED_BYTE,
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texture.data()
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);
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glGenerateMipmap(GL_TEXTURE_2D);
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}
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}
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glBindTexture(GL_TEXTURE_2D, 0);
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glDeleteTextures(invalid_texture_ids.size(), invalid_texture_ids.data());
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}
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};
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}
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13
include/opengl/handles/shader_handle.hpp
Normal file
13
include/opengl/handles/shader_handle.hpp
Normal file
@@ -0,0 +1,13 @@
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#pragma once
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#include "GL/glew.h"
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namespace zgl
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{
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struct shader_handle
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{
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constexpr bool operator==(const shader_handle&) const = default;
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GLuint shader_id{ 0 };
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};
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}
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43
include/opengl/shader_program_lookup.hpp
Normal file
43
include/opengl/shader_program_lookup.hpp
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@@ -0,0 +1,43 @@
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#pragma once
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#include "opengl/handles/shader_program_handle.hpp"
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#include <optional>
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#include <vector>
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namespace zgl {
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class shader_program_lookup
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{
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public:
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void add(
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const shader_program_handle& shader_program_handle,
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std::span<const shader_program_variable> all_attributes,
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std::span<const shader_program_variable> all_uniforms
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);
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[[nodiscard]] std::optional<shader_program_handle> find(
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shader_program_handle::attribute_support_type attributes,
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shader_program_handle::uniform_support_type uniforms,
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std::span<const shader_program_variable> all_attributes
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) const;
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void print();
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private:
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using attribute_locations_type = ztu::u32;
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[[nodiscard]] static attribute_locations_type attribute_location_flags(
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shader_program_handle::attribute_support_type attributes,
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std::span<const shader_program_variable> all_attributes
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);
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struct attribute_entry_type
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{
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shader_program_handle::attribute_support_type attributes;
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attribute_locations_type locations; // Do not go past location 31!!!
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};
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std::vector<shader_program_handle::uniform_support_type> m_mesh_shader_program_uniforms;
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std::vector<attribute_entry_type> m_mesh_shader_program_attributes;
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std::vector<shader_program_handle> m_mesh_shader_programs;
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};
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}
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Block a user