fixes
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#pragma once
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#include "util/uix.hpp"
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#include <array>
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#include <vector>
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#include "GL/glew.h"
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template<typename C, typename... Ts>
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struct dynamic_vertex_buffer {
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std::tuple<std::vector<Ts>...> vertices{};
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};
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#define INCLUDE_DYNAMIC_MODEL_DATA_IMPLEMENTATION
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#include "assets/dynamic_read_buffers/dynamic_texture_buffer.ipp"
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#undef INCLUDE_DYNAMIC_MODEL_DATA_IMPLEMENTATION
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