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@@ -5,75 +5,75 @@
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inline std::optional<assets::material_components::surface_properties>& assets::material_data::surface_properties()
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{
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return std::get<material_components::indices::surface_properties>(data);
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return std::get<material_components::indices::surface_properties>(components);
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}
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inline std::optional<assets::material_components::transparency>& assets::material_data::transparency()
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{
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return std::get<material_components::indices::transparency>(data);
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return std::get<material_components::indices::transparency>(components);
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}
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inline std::optional<assets::material_components::ambient_color_texture>& assets::material_data::ambient_color_texture_id()
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{
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return std::get<material_components::indices::ambient_color_texture>(data);
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return std::get<material_components::indices::ambient_color_texture>(components);
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}
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inline std::optional<assets::material_components::diffuse_color_texture>& assets::material_data::diffuse_color_texture_id()
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{
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return std::get<material_components::indices::diffuse_color_texture>(data);
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return std::get<material_components::indices::diffuse_color_texture>(components);
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}
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inline std::optional<assets::material_components::specular_color_texture>& assets::material_data::specular_color_texture_id()
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{
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return std::get<material_components::indices::specular_color_texture>(data);
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return std::get<material_components::indices::specular_color_texture>(components);
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}
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inline std::optional<assets::material_components::shininess_texture>& assets::material_data::shininess_texture_id()
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{
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return std::get<material_components::indices::shininess_texture>(data);
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return std::get<material_components::indices::shininess_texture>(components);
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}
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inline std::optional<assets::material_components::alpha_texture>& assets::material_data::alpha_texture_id()
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{
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return std::get<material_components::indices::alpha_texture>(data);
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return std::get<material_components::indices::alpha_texture>(components);
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}
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inline std::optional<assets::material_components::bump_texture>& assets::material_data::bump_texture_id()
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{
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return std::get<material_components::indices::bump_texture(data);
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return std::get<material_components::indices::bump_texture(components);
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}
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inline const std::optional<assets::material_components::surface_properties>& assets::material_data::surface_properties() const
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{
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return std::get<material_components::indices::surface_properties>(data);
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return std::get<material_components::indices::surface_properties>(components);
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}
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inline const std::optional<assets::material_components::transparency>& assets::material_data::transparency() const
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{
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return std::get<material_components::indices::transparency>(data);
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return std::get<material_components::indices::transparency>(components);
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}
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inline const std::optional<assets::material_components::ambient_color_texture>& assets::material_data::ambient_color_texture_id() const
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{
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return std::get<material_components::indices::ambient_color_texture>(data);
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return std::get<material_components::indices::ambient_color_texture>(components);
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}
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inline const std::optional<assets::material_components::diffuse_color_texture>& assets::material_data::diffuse_color_texture_id() const
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{
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return std::get<material_components::indices::diffuse_color_texture>(data);
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return std::get<material_components::indices::diffuse_color_texture>(components);
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}
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inline const std::optional<assets::material_components::specular_color_texture>& assets::material_data::specular_color_texture_id() const
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{
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return std::get<material_components::indices::specular_color_texture>(data);
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return std::get<material_components::indices::specular_color_texture>(components);
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}
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inline const std::optional<assets::material_components::shininess_texture>& assets::material_data::shininess_texture_id() const
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{
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return std::get<material_components::indices::shininess_texture>(data);
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return std::get<material_components::indices::shininess_texture>(components);
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}
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inline const std::optional<assets::material_components::alpha_texture>& assets::material_data::alpha_texture_id() const
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{
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return std::get<material_components::indices::alpha_texture>(data);
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return std::get<material_components::indices::alpha_texture>(components);
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}
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inline const std::optional<assets::material_components::bump_texture>& assets::material_data::bump_texture_id() const
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{
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return std::get<material_components::indices::bump_texture>(data);
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return std::get<material_components::indices::bump_texture>(components);
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}
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@@ -89,11 +89,6 @@ inline assets::material_components::surface_properties& assets::material_data::i
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inline void assets::material_data::clear()
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{
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std::apply(
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[](auto&... data_opt) {
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(data_opt.reset(), ...);
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},
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data
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);
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clear_components();
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}
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@@ -4,62 +4,62 @@
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inline std::vector<assets::mesh_vertex_components::position>& assets::mesh_data::positions()
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{
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return std::get<mesh_vertex_components::indices::position>(vertices);
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return std::get<mesh_vertex_components::indices::position>(component_arrays);
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}
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inline std::vector<assets::mesh_vertex_components::normal>& assets::mesh_data::normals()
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{
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return std::get<mesh_vertex_components::indices::normal>(vertices);
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return std::get<mesh_vertex_components::indices::normal>(component_arrays);
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}
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inline std::vector<assets::mesh_vertex_components::tex_coord>& assets::mesh_data::tex_coords()
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{
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return std::get<mesh_vertex_components::indices::tex_coord>(vertices);
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return std::get<mesh_vertex_components::indices::tex_coord>(component_arrays);
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}
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inline std::vector<assets::mesh_vertex_components::color>& assets::mesh_data::colors()
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{
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return std::get<mesh_vertex_components::indices::color>(vertices);
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return std::get<mesh_vertex_components::indices::color>(component_arrays);
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}
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inline std::vector<assets::mesh_vertex_components::reflectance>& assets::mesh_data::reflectances()
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{
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return std::get<mesh_vertex_components::indices::reflectance>(vertices);
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return std::get<mesh_vertex_components::indices::reflectance>(component_arrays);
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}
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inline std::vector<assets::mesh_data::triangle_type>& assets::mesh_data::triangles()
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inline std::vector<z3d::index_triangle>& assets::mesh_data::triangles()
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{
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return m_triangles;
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}
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inline auto& assets::mesh_data::material_id()
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inline auto& assets::mesh_data::material()
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{
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return m_material_id;
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}
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inline const std::vector<assets::mesh_vertex_components::position>& assets::mesh_data::positions() const
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{
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return std::get<mesh_vertex_components::indices::position>(vertices);
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return std::get<mesh_vertex_components::indices::position>(component_arrays);
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}
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inline const std::vector<assets::mesh_vertex_components::normal>& assets::mesh_data::normals() const
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{
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return std::get<mesh_vertex_components::indices::normal>(vertices);
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return std::get<mesh_vertex_components::indices::normal>(component_arrays);
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}
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inline const std::vector<assets::mesh_vertex_components::tex_coord>& assets::mesh_data::tex_coords() const
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{
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return std::get<mesh_vertex_components::indices::tex_coord>(vertices);
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return std::get<mesh_vertex_components::indices::tex_coord>(component_arrays);
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}
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inline const std::vector<assets::mesh_vertex_components::color>& assets::mesh_data::colors() const
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{
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return std::get<mesh_vertex_components::indices::color>(vertices);
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return std::get<mesh_vertex_components::indices::color>(component_arrays);
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}
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inline const std::vector<assets::mesh_vertex_components::reflectance>& assets::mesh_data::reflectances() const
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{
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return std::get<mesh_vertex_components::indices::reflectance>(vertices);
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return std::get<mesh_vertex_components::indices::reflectance>(component_arrays);
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}
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inline const std::vector<assets::mesh_data::triangle_type>& assets::mesh_data::triangles() const
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@@ -67,14 +67,14 @@ inline const std::vector<assets::mesh_data::triangle_type>& assets::mesh_data::t
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return m_triangles;
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}
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inline const auto& assets::mesh_data::material_id() const
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inline const auto& assets::mesh_data::material() const
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{
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return m_material_id;
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}
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inline void assets::mesh_data::clear()
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{
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clear_vertices();
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clear_component_arrays();
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m_triangles.clear();
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m_material_id = {};
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}
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@@ -45,5 +45,5 @@ inline const std::vector<assets::point_cloud_vertex_components::reflectance>& as
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inline void assets::point_cloud_data::clear()
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{
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clear_vertices();
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clear_component_arrays();
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}
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@@ -229,7 +229,7 @@ assets::detail::generic_material_store<Ts...>::array_counts() const
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template<typename... Ts>
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typename assets::detail::generic_material_store<Ts...>::id_type assets::detail::generic_material_store<Ts...>::add(
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const material_data& material
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const component_set& material
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) {
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const auto id = id_type{ m_next_data_id.index++ };
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