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@@ -18,7 +18,7 @@ void shader_program_lookup::add(
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const auto uniforms = shader_program_handle.check_uniform_support(all_uniforms);
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ztu::logger::debug("add [%] uniforms: % attributes: %",
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shader_program_handle.program_id,
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shader_program_handle.id,
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std::bitset<32>(uniforms),
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std::bitset<32>(attributes)
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);
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@@ -185,7 +185,7 @@ void shader_program_lookup::print() {
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const auto uniforms = m_mesh_shader_program_uniforms[i];
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const auto [ attributes, locations ] = m_mesh_shader_program_attributes[i];
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ztu::logger::debug("[%] uniforms: % attributes: % locations: %",
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shader.program_id,
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shader.id,
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std::bitset<32>(uniforms),
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std::bitset<32>(attributes),
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std::bitset<32>(locations)
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