Started obj port and gave up.
This commit is contained in:
@@ -5,16 +5,12 @@
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#include <array>
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#include "assets/components/mesh_vertex_components.hpp"
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#include "assets/data_loaders/"
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#include "util/logger.hpp"
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#include "util/for_each.hpp"
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#include "util/uix.hpp"
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#include <set>
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#include "util/line_parser.hpp"
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namespace obj_loader_error
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namespace assets::obj_loader_error
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{
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struct category : std::error_category
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{
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@@ -54,48 +50,328 @@ struct category : std::error_category
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} // namespace mesh_loader_error
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inline std::error_category& connector_error_category()
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inline std::error_category& obj_loader_error_category()
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{
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static obj_loader_error::category category;
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static assets::obj_loader_error::category category;
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return category;
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}
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namespace obj_loader_error
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namespace assets::obj_loader_error
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{
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inline std::error_code make_error_code(codes e)
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{
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return { static_cast<int>(e), connector_error_category() };
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return { static_cast<int>(e), obj_loader_error_category() };
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}
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} // namespace mesh_loader_error
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template<typename T, std::size_t Count>
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std::errc parse_numeric_vector(std::string_view param, std::array<T, Count>& values)
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assets::obj_loader::parser_context::parser_context(
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const texture_id_lookup& texture_id_lookup,
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material_id_lookup& material_id_lookup,
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material_store& material_store,
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store_type& store
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) :
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m_texture_id_lookup{ &texture_id_lookup },
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m_material_id_lookup{ &material_id_lookup },
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m_material_store{ &material_store },
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m_store{ &store }
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{
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auto it = param.begin();
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const auto end = param.end();
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constexpr auto expected_vertex_count = 8192;
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m_buffer.positions().reserve(expected_vertex_count);
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m_buffer.normals().reserve(expected_vertex_count);
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m_buffer.colors().reserve(expected_vertex_count);
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m_buffer.reflectances().reserve(expected_vertex_count);
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m_buffer.tex_coords().reserve(expected_vertex_count);
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m_buffer.triangles().reserve(2 * expected_vertex_count);
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for (auto& value : values)
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m_read_buffer.positions().reserve(expected_vertex_count);
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m_read_buffer.normals().reserve(expected_vertex_count);
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m_read_buffer.colors().reserve(expected_vertex_count);
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m_read_buffer.reflectances().reserve(expected_vertex_count);
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m_read_buffer.tex_coords().reserve(expected_vertex_count);
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m_read_buffer.triangles().reserve(2 * expected_vertex_count);
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}
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void assets::obj_loader::parser_context::reset()
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{
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m_buffer.clear();
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m_read_buffer.clear();
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vertex_ids.clear();
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}
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void assets::obj_loader::parser_context::operator()(lookup_type::const_pointer entry) noexcept
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{
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using obj_loader_error::codes;
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using obj_loader_error::make_error_code;
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namespace fs = std::filesystem;
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reset();
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auto path_buffer = fs::path{};
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const auto base_dir = fs::canonical(fs::path(filename).parent_path());
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// Buffers for storing the vertex component definitions.
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auto& position_buffer = m_read_buffer.positions();
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auto& normal_buffer = m_read_buffer.normals();
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auto& tex_coord_buffer = m_read_buffer.tex_coords();
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auto& positions = m_buffer.positions();
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auto& normals = m_buffer.normals();
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auto& tex_coords = m_buffer.tex_coords();
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auto& triangles = m_buffer.triangles();
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const auto& [ filename, id ] = *entry;
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auto in = std::ifstream{ filename };
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if (not in.is_open())
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{
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if (it >= end)
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{
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return std::errc::invalid_argument;
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}
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const auto [ptr, ec] = std::from_chars(it, end, value);
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if (ec != std::errc{})
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{
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return ec;
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}
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it = ptr + 1; // Skip space in between components.
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ztu::logger::warn("Cannot open obj file %.", filename);
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return;
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}
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return {};
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};
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const auto push_mesh = [&](const bool clear_read_buffer = false)
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{
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if (not triangles.empty())
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{
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ztu::logger::debug("Parsed % positions.", positions.size());
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ztu::logger::debug("Parsed % normals.", normals.size());
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ztu::logger::debug("Parsed % tex_coords.", tex_coords.size());
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ztu::logger::debug("Parsed % triangles.", triangles.size());
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void obj_loader::find_materials(
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// Copy buffer into store and keep capacity.
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m_store->insert(id, m_buffer);
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}
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if (clear_read_buffer)
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{
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m_read_buffer.clear();
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}
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m_buffer.clear();
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vertex_ids.clear();
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};
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const auto find_or_push_vertex = [&](const z3d::index_triangle& vertex) -> z3d::vertex_index
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{
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auto indexed_vid = indexed_vertex_type{
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.vertex = vertex,
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.buffer_index = static_cast<z3d::vertex_index>(positions.size())
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};
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// Search through sorted lookup to check if index combination is unique
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const auto [ id_it, unique ] = vertex_ids.insert(indexed_vid);
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if (unique)
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{
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const auto& [ position_index, tex_coord_index, normal_index ] = vertex;
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// If index is out of range, push default constructed value.
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// Not ideal, but better than out of range indices.
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auto& position = positions.emplace_back();
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if (position_index < position_buffer.size())
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{
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position = position_buffer[position_index];
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}
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auto& normal = normals.emplace_back();
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if (normal_index < normal_buffer.size())
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{
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normal = normal_buffer[normal_index];
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}
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auto& tex_coord = tex_coords.emplace_back();
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if (tex_coord_index < tex_coord_buffer.size())
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{
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tex_coord = tex_coord_buffer[tex_coord_index];
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}
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}
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return id_it->buffer_index;
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};
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const material_library_data* curr_material_library{};
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const auto ec = ztu::parse_lines<codes>(
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in,
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pedantic,
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make_line_parser("v ", ztu::is_repeating, [&](const auto& param)
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{
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mesh_vertex_components::position position;
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if (parse_numeric_vector(param, position) != std::errc{}) [[unlikely]]
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{
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return codes::malformed_vertex;
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}
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position_buffer.push_back(position);
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return codes::ok;
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}),
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make_line_parser("vt ", ztu::is_repeating, [&](const auto& param)
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{
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mesh_vertex_components::tex_coord coord;
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if (parse_numeric_vector(param, coord) != std::errc{}) [[unlikely]]
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{
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return codes::malformed_texture_coordinate;
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}
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tex_coord_buffer.push_back(coord);
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return codes::ok;
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}),
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make_line_parser("vn ", ztu::is_repeating, [&](const auto& param)
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{
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mesh_vertex_components::normal normal;
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if (parse_numeric_vector(param, normal) != std::errc{}) [[unlikely]]
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{
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return codes::malformed_normal;
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}
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normal_buffer.push_back(normal);
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return codes::ok;
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}),
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make_line_parser("o ", ztu::is_not_repeating, [&](const auto&)
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{
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push_mesh(); // Name is currently ignored
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return codes::ok;
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}),
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make_line_parser("f ", ztu::is_repeating, [&](const auto& param)
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{
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const auto begin = param.begin().base();
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const auto end = param.end().base();
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auto vertex = z3d::index_triangle{};
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z3d::vertex_index first_index{}, prev_index{};
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auto vertex_count = std::size_t{};
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for (auto it = begin; it <= end; ++it)
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{
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for (auto& component_index : vertex)
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{
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if (it != end and *it == '/')
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{
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++it;
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continue;
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}
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const auto [ptr, ec] = std::from_chars(it, end, component_index);
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if (ec != std::errc()) [[unlikely]]
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{
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// Discard whole face if one index is malformed.
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return codes::malformed_face;
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}
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--component_index; // Convert to zero based index.
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it = ptr;
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if (it == end or *it != '/')
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{
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break;
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}
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++it;
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}
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++vertex_count;
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if (it != end and *it != ' ') [[unlikely]]
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{
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return codes::malformed_face;
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}
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const auto curr_index = find_or_push_vertex(vertex);
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if (vertex_count >= 3)
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{
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triangles.emplace_back() = {
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first_index,
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prev_index,
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curr_index
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};
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}
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else if (vertex_count == 1)
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{
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first_index = curr_index;
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}
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prev_index = curr_index;
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}
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return codes::ok;
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}),
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make_line_parser("usemtl ", ztu::is_not_repeating, [&](const auto& param)
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{
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push_mesh(false);
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if (not curr_material_library) [[unlikely]]
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{
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return codes::use_material_without_material_library;
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}
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const auto material_id_it = curr_material_library->find(param);
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if (material_id_it == curr_material_library->end()) [[unlikely]]
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{
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return codes::unknown_material_name;
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}
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m_buffer.material() = material_id_it->second;
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return codes::ok;
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}),
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make_line_parser("mtllib ", ztu::is_not_repeating, [&](const auto& param)
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{
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path_buffer.assign(param);
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if (path_buffer.is_relative())
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{
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path_buffer = base_dir;
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path_buffer /= param;
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}
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const auto material_library_id_it = m_id_lookups->material_libraries.find(path_buffer);
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if (material_library_id_it != m_id_lookups->material_libraries.end()) [[likely]]
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{
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const auto material_library_id = material_library_id_it->second;
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const auto [ it, found ] = m_stores->material_libraries.find(material_library_id);
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if (found)
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{
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curr_material_library = &(it->second);
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}
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else
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{
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// TODO ALARM!!!
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}
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}
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else [[unlikely]]
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{
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ztu::logger::warn(
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"Could not find a matching material library with path '%'. Proceeding with default material.",
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param
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);
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curr_material_library = nullptr;
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}
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})
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);
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if (ec != codes::ok)
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{
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const auto e = make_error_code(ec);
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ztu::logger::error("Error while parsing obj file %: %", filename, e.message());
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}
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push_mesh();
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}
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void assets::obj_loader::find_materials(
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std::span<char> buffer,
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std::filesystem::path& path_buffer,
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const std::filesystem::path& base_directory,
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@@ -162,13 +438,13 @@ void obj_loader::find_materials(
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}
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std::error_code obj_loader::prefetch(
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std::error_code assets::obj_loader::prefetch(
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const file_dir_list& paths,
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prefetch_queue& queue
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) {
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namespace fs = std::filesystem;
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using obj_loader_error::codes;
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using obj_loader_error::make_error_code;
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using assets::obj_loader_error::codes;
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using assets::obj_loader_error::make_error_code;
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auto buffer = std::vector<char>(8 * 1024, '\0');
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@@ -218,7 +494,7 @@ std::error_code obj_loader::prefetch(
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return {};
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}
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std::error_code obj_loader::load(
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std::error_code assets::obj_loader::load(
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dynamic_mesh_buffer& buffer,
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const file_dir_list& paths,
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prefetch_lookup& id_lookup,
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@@ -299,263 +575,28 @@ std::error_code obj_loader::load(
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return {};
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}
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template<typename T, std::size_t Count>
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std::errc parse_numeric_vector(std::string_view param, std::array<T, Count>& values)
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{
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auto it = param.begin();
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const auto end = param.end();
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std::error_code obj_loader::parse_file(
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dynamic_mesh_buffer& read_buffer,
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dynamic_mesh_buffer& mesh_buffer,
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std::filesystem::path& path_buffer,
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const std::filesystem::path& base_directory,
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std::set<indexed_vertex_type>& vertex_ids,
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std::ifstream& in,
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prefetch_lookup& id_lookup,
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dynamic_shader_source_store& store,
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bool pedantic
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) {
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using obj_loader_error::codes;
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using obj_loader_error::make_error_code;
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read_buffer.clear();
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mesh_buffer.clear();
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vertex_ids.clear();
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// Buffers for storing the vertex component definitions.
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auto& position_buffer = read_buffer.positions();
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auto& normal_buffer = read_buffer.normals();
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auto& tex_coord_buffer = read_buffer.tex_coords();
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auto& positions = mesh_buffer.positions();
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auto& normals = mesh_buffer.normals();
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auto& tex_coords = mesh_buffer.tex_coords();
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auto& triangles = mesh_buffer.triangles();
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const auto push_mesh = [&](const bool clear_read_buffer = false)
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for (auto& value : values)
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{
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if (not triangles.empty())
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if (it >= end)
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{
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ztu::logger::debug("Parsed % positions.", positions.size());
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ztu::logger::debug("Parsed % normals.", normals.size());
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ztu::logger::debug("Parsed % tex_coords.", tex_coords.size());
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ztu::logger::debug("Parsed % triangles.", triangles.size());
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// Copy buffer into store and keep capacity.
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store.meshes.add(mesh_buffer);
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return std::errc::invalid_argument;
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}
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if (clear_read_buffer)
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const auto [ptr, ec] = std::from_chars(it, end, value);
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if (ec != std::errc{})
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{
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read_buffer.clear();
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return ec;
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}
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mesh_buffer.clear();
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vertex_ids.clear();
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};
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const auto find_or_push_vertex = [&](const vertex_type& vertex) -> index_type
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{
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auto indexed_vid = indexed_vertex_type{
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.vertex = vertex,
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.buffer_index = static_cast<index_type>(positions.size())
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};
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// Search through sorted lookup to check if index combination is unique
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const auto [ id_it, unique ] = vertex_ids.insert(indexed_vid);
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if (unique)
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{
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const auto& [ position_index, tex_coord_index, normal_index ] = vertex;
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// If index is out of range, push default constructed value.
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// Not ideal, but better than out of range indices.
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auto& position = positions.emplace_back();
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if (position_index < position_buffer.size())
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{
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position = position_buffer[position_index];
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}
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auto& normal = normals.emplace_back();
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if (normal_index < normal_buffer.size())
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{
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normal = normal_buffer[normal_index];
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}
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auto& tex_coord = tex_coords.emplace_back();
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if (tex_coord_index < tex_coord_buffer.size())
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{
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tex_coord = tex_coord_buffer[tex_coord_index];
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}
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}
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return id_it->buffer_index;
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};
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auto curr_material_library_it = dynamic_material_library_store::iterator_type{};
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auto has_material_library = false;
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||||
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||||
const auto ec = ztu::parse_lines<codes>(
|
||||
in,
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||||
pedantic,
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||||
make_line_parser("v ", ztu::is_repeating, [&](const auto& param)
|
||||
{
|
||||
mesh_vertex_components::position position;
|
||||
if (parse_numeric_vector(param, position) != std::errc{}) [[unlikely]]
|
||||
{
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||||
return codes::malformed_vertex;
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||||
}
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||||
|
||||
position_buffer.push_back(position);
|
||||
|
||||
return codes::ok;
|
||||
}),
|
||||
make_line_parser("vt ", ztu::is_repeating, [&](const auto& param)
|
||||
{
|
||||
mesh_vertex_components::tex_coord coord;
|
||||
if (parse_numeric_vector(param, coord) != std::errc{}) [[unlikely]]
|
||||
{
|
||||
return codes::malformed_texture_coordinate;
|
||||
}
|
||||
|
||||
tex_coord_buffer.push_back(coord);
|
||||
|
||||
return codes::ok;
|
||||
}),
|
||||
make_line_parser("vn ", ztu::is_repeating, [&](const auto& param)
|
||||
{
|
||||
mesh_vertex_components::normal normal;
|
||||
if (parse_numeric_vector(param, normal) != std::errc{}) [[unlikely]]
|
||||
{
|
||||
return codes::malformed_normal;
|
||||
}
|
||||
|
||||
normal_buffer.push_back(normal);
|
||||
|
||||
return codes::ok;
|
||||
}),
|
||||
make_line_parser("o ", ztu::is_not_repeating, [&](const auto&)
|
||||
{
|
||||
push_mesh(); // Name is currently ignored
|
||||
return codes::ok;
|
||||
}),
|
||||
make_line_parser("f ", ztu::is_repeating, [&](const auto& param)
|
||||
{
|
||||
const auto begin = param.begin().base();
|
||||
const auto end = param.end().base();
|
||||
|
||||
auto vertex = vertex_type{};
|
||||
|
||||
index_type first_index{}, prev_index{};
|
||||
|
||||
auto vertex_count = std::size_t{};
|
||||
|
||||
for (auto it = begin; it <= end; ++it)
|
||||
{
|
||||
|
||||
for (auto& component_index : vertex)
|
||||
{
|
||||
if (it != end and *it == '/')
|
||||
{
|
||||
++it;
|
||||
continue;
|
||||
}
|
||||
|
||||
const auto [ptr, ec] = std::from_chars(it, end, component_index);
|
||||
if (ec != std::errc()) [[unlikely]]
|
||||
{
|
||||
// Discard whole face if one index is malformed.
|
||||
return codes::malformed_face;
|
||||
}
|
||||
|
||||
--component_index; // Convert to zero based index.
|
||||
it = ptr;
|
||||
|
||||
if (it == end or *it != '/')
|
||||
{
|
||||
break;
|
||||
}
|
||||
|
||||
++it;
|
||||
}
|
||||
|
||||
++vertex_count;
|
||||
|
||||
if (it != end and *it != ' ') [[unlikely]]
|
||||
{
|
||||
return codes::malformed_face;
|
||||
}
|
||||
|
||||
const auto curr_index = find_or_push_vertex(vertex);
|
||||
|
||||
if (vertex_count >= 3)
|
||||
{
|
||||
auto& triangle = triangles.emplace_back();
|
||||
triangle[0] = first_index;
|
||||
triangle[1] = prev_index;
|
||||
triangle[2] = curr_index;
|
||||
}
|
||||
else if (vertex_count == 1)
|
||||
{
|
||||
first_index = curr_index;
|
||||
}
|
||||
|
||||
prev_index = curr_index;
|
||||
}
|
||||
|
||||
return codes::ok;
|
||||
}),
|
||||
make_line_parser("usemtl ", ztu::is_not_repeating, [&](const auto& param)
|
||||
{
|
||||
push_mesh(false);
|
||||
|
||||
if (not has_material_library) [[unlikely]]
|
||||
{
|
||||
return codes::use_material_without_material_library;
|
||||
}
|
||||
|
||||
const auto material_id_it = curr_material_library_it->find(param);
|
||||
|
||||
if (material_id_it == curr_material_library_it->end()) [[unlikely]]
|
||||
{
|
||||
return codes::unknown_material_name;
|
||||
}
|
||||
|
||||
mesh_buffer.material_id() = material_id_it->second;
|
||||
|
||||
return codes::ok;
|
||||
}),
|
||||
make_line_parser("mtllib ", ztu::is_not_repeating, [&](const auto& param)
|
||||
{
|
||||
path_buffer.assign(param);
|
||||
|
||||
if (path_buffer.is_relative())
|
||||
{
|
||||
path_buffer = base_directory;
|
||||
path_buffer /= param; // TODO Doesn't thi allocate an extra path?!?
|
||||
}
|
||||
|
||||
const auto material_library_id_it = id_lookup.material_libraries.find(path_buffer);
|
||||
|
||||
if (material_library_id_it != id_lookup.material_libraries.end()) [[likely]]
|
||||
{
|
||||
const auto material_library_id = material_library_id_it->second;
|
||||
std::tie(curr_material_library_it, has_material_library) = store.material_libraries.find(material_library_id);
|
||||
}
|
||||
else [[unlikely]]
|
||||
{
|
||||
ztu::logger::warn(
|
||||
"Could not find a matching material library with path '%'. Proceeding with default material.",
|
||||
param
|
||||
);
|
||||
has_material_library = false;
|
||||
}
|
||||
})
|
||||
);
|
||||
|
||||
if (ec != codes::ok)
|
||||
{
|
||||
return make_error_code(ec);
|
||||
it = ptr + 1; // Skip space in between components.
|
||||
}
|
||||
|
||||
push_mesh();
|
||||
|
||||
return {};
|
||||
}
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user