Started refactor to lazily compilable shaders.
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@@ -222,7 +222,7 @@ std::error_code obj_loader::load(
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dynamic_mesh_buffer& buffer,
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const file_dir_list& paths,
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prefetch_lookup& id_lookup,
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dynamic_data_store& store,
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dynamic_shader_source_store& store,
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bool pedantic
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) {
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namespace fs = std::filesystem;
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@@ -308,7 +308,7 @@ std::error_code obj_loader::parse_file(
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std::set<indexed_vertex_type>& vertex_ids,
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std::ifstream& in,
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prefetch_lookup& id_lookup,
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dynamic_data_store& store,
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dynamic_shader_source_store& store,
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bool pedantic
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) {
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using obj_loader_error::codes;
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