Started refactor to lazily compilable shaders.

This commit is contained in:
zy4n
2025-03-02 22:56:53 +01:00
parent 447146b7f5
commit 925125e99b
50 changed files with 2181 additions and 738 deletions

View File

@@ -6,92 +6,46 @@
namespace shader_program::uniforms::point_cloud
{
enum class flags : int
enum class flags : unsigned
{
none = 0,
mvp = 1 << 0,
mvp_matrix = 1 << 0,
point_size = 1 << 1,
color = 1 << 2,
model = 1 << 3,
model_matrix = 1 << 3,
camera_position = 1 << 4,
rainbow_offset_y = 1 << 5,
rainbow_scale_y = 1 << 6,
rainbow_scale_y = 1 << 6
};
constexpr inline auto mvp = zgl::shader_program_variable({ GL_FLOAT_MAT4, 0 }, "mvp");
constexpr inline auto point_size = zgl::shader_program_variable({ GL_FLOAT, 2 }, "point_size");
constexpr inline auto color = zgl::shader_program_variable({ GL_FLOAT_VEC4, 3 }, "color");
constexpr inline auto model = zgl::shader_program_variable({ GL_FLOAT_MAT4, 4 }, "model");
constexpr inline auto camera_position = zgl::shader_program_variable({ GL_FLOAT_VEC3, 5 }, "camera_position");
constexpr inline auto rainbow_offset_y = zgl::shader_program_variable({ GL_FLOAT, 6 }, "rainbow_offset_y");
constexpr inline auto rainbow_scale_y = zgl::shader_program_variable({ GL_FLOAT, 7 }, "rainbow_scale_y");
constexpr inline auto mvp_matrix = zgl::shader_program_variable({ GL_FLOAT_MAT4, 0 }, "mvp_matrix");
constexpr inline auto point_size = zgl::shader_program_variable({ GL_FLOAT, 1 }, "point_size");
constexpr inline auto color = zgl::shader_program_variable({ GL_FLOAT_VEC4, 2 }, "color");
constexpr inline auto model_matrix = zgl::shader_program_variable({ GL_FLOAT_MAT4, 3 }, "model_matrix");
constexpr inline auto camera_position = zgl::shader_program_variable({ GL_FLOAT_VEC3, 4 }, "camera_position");
constexpr inline auto rainbow_offset_y = zgl::shader_program_variable({ GL_FLOAT, 5 }, "rainbow_offset_y");
constexpr inline auto rainbow_scale_y = zgl::shader_program_variable({ GL_FLOAT, 6 }, "rainbow_scale_y");
constexpr inline auto all = std::array{
mvp,
mvp_matrix,
point_size,
color,
model,
model_matrix,
camera_position,
rainbow_offset_y,
rainbow_scale_y
};
constexpr inline auto names = std::array{
"mvp_matrix",
"point_size",
"color",
"model_matrix",
"camera_position",
"rainbow_offset_y",
"rainbow_scale_y"
};
}
[[nodiscard]] constexpr shader_program::uniforms::point_cloud::flags operator|(
const shader_program::uniforms::point_cloud::flags& a, const shader_program::uniforms::point_cloud::flags& b
) {
return static_cast<shader_program::uniforms::point_cloud::flags>(static_cast<int>(a) | static_cast<int>(b));
}
[[nodiscard]] constexpr shader_program::uniforms::point_cloud::flags operator&(
const shader_program::uniforms::point_cloud::flags& a, const shader_program::uniforms::point_cloud::flags& b
) {
return static_cast<shader_program::uniforms::point_cloud::flags>(static_cast<int>(a) & static_cast<int>(b));
}
[[nodiscard]] constexpr shader_program::uniforms::point_cloud::flags operator^(
const shader_program::uniforms::point_cloud::flags& a, const shader_program::uniforms::point_cloud::flags& b
) {
return static_cast<shader_program::uniforms::point_cloud::flags>(static_cast<int>(a) ^ static_cast<int>(b));
}
[[nodiscard]] constexpr shader_program::uniforms::point_cloud::flags operator~(const shader_program::uniforms::point_cloud::flags& a) {
return static_cast<shader_program::uniforms::point_cloud::flags>(~static_cast<int>(a));
}
constexpr shader_program::uniforms::point_cloud::flags& operator|=(shader_program::uniforms::point_cloud::flags& a, const shader_program::uniforms::point_cloud::flags& b) {
return a = a | b;
}
constexpr shader_program::uniforms::point_cloud::flags& operator&=(shader_program::uniforms::point_cloud::flags& a, const shader_program::uniforms::point_cloud::flags& b) {
return a = a & b;
}
constexpr shader_program::uniforms::point_cloud::flags& operator^=(shader_program::uniforms::point_cloud::flags& a, const shader_program::uniforms::point_cloud::flags& b) {
return a = a ^ b;
}
[[nodiscard]] constexpr bool operator<(
shader_program::uniforms::point_cloud::flags lhs, shader_program::uniforms::point_cloud::flags rhs
) {
return static_cast<int>(lhs) < static_cast<int>(rhs);
}
[[nodiscard]] constexpr bool operator<=(
shader_program::uniforms::point_cloud::flags lhs, shader_program::uniforms::point_cloud::flags rhs
) {
return static_cast<int>(lhs) <= static_cast<int>(rhs);
}
[[nodiscard]] constexpr bool operator>(
shader_program::uniforms::point_cloud::flags lhs, shader_program::uniforms::point_cloud::flags rhs
) {
return static_cast<int>(lhs) > static_cast<int>(rhs);
}
[[nodiscard]] constexpr bool operator>=(
shader_program::uniforms::point_cloud::flags lhs, shader_program::uniforms::point_cloud::flags rhs
) {
return static_cast<int>(lhs) >= static_cast<int>(rhs);
}
DEFINE_ENUM_BITFIELD_OPERATORS(shader_program::uniforms::point_cloud::flags)