Started refactor to lazily compilable shaders.
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@@ -2,7 +2,7 @@
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#include "assets/components/material_components.hpp"
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#include "assets/components/mesh_vertex_components.hpp"
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#include "shader_program/capabilities/mesh_capabilities.hpp"
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#include "shader_program/features/mesh_features.hpp"
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#include <array>
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@@ -1,7 +1,7 @@
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#pragma once
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#include "assets/components/point_cloud_vertex_components.hpp"
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#include "shader_program/capabilities/point_cloud_capabilities.hpp"
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#include "shader_program/features/point_cloud_features.hpp"
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#include <array>
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