Started refactor to lazily compilable shaders.
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#pragma once
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#include "generic/generic_dynamic_store.hpp"
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#include "assets/dynamic_read_buffers/dynamic_shader_buffer.hpp"
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// TODO use compressed store where all shaders are condensed into one vector
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using dynamic_shader_source_store = generic_dynamic_store<dynamic_shader_buffer>;
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@@ -1,9 +0,0 @@
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#pragma once
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#include "generic/generic_dynamic_store.hpp"
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#include "glm/mat4x4.hpp"
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class dynamic_shader_store {
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};
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