Started refactor to lazily compilable shaders.

This commit is contained in:
zy4n
2025-03-02 22:56:53 +01:00
parent 447146b7f5
commit 925125e99b
50 changed files with 2181 additions and 738 deletions

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@@ -0,0 +1,7 @@
#pragma once
#include "generic/generic_dynamic_store.hpp"
#include "assets/dynamic_read_buffers/dynamic_shader_buffer.hpp"
// TODO use compressed store where all shaders are condensed into one vector
using dynamic_shader_source_store = generic_dynamic_store<dynamic_shader_buffer>;

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@@ -1,9 +0,0 @@
#pragma once
#include "generic/generic_dynamic_store.hpp"
#include "glm/mat4x4.hpp"
class dynamic_shader_store {
};