Started refactor to lazily compilable shaders.
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@@ -5,7 +5,7 @@
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#include "dynamic_data_stores/dynamic_mesh_store.hpp"
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#include "dynamic_data_stores/dynamic_point_cloud_store.hpp"
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#include "dynamic_data_stores/dynamic_pose_store.hpp"
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#include "dynamic_data_stores/dynamic_shader_store.hpp"
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#include "dynamic_data_stores/dynamic_shader_source_store.hpp"
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#include "dynamic_data_stores/dynamic_texture_store.hpp"
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struct dynamic_data_store
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