Started refactor to lazily compilable shaders.
This commit is contained in:
@@ -38,7 +38,7 @@ struct obj_loader {
|
||||
dynamic_mesh_buffer& buffer,
|
||||
const file_dir_list& paths,
|
||||
prefetch_lookup& id_lookup,
|
||||
dynamic_data_store& store,
|
||||
dynamic_shader_source_store& store,
|
||||
bool pedantic = false
|
||||
);
|
||||
|
||||
@@ -76,7 +76,7 @@ protected:
|
||||
std::set<indexed_vertex_type>& vertex_ids,
|
||||
std::ifstream& in,
|
||||
prefetch_lookup& id_lookup,
|
||||
dynamic_data_store& store,
|
||||
dynamic_shader_source_store& store,
|
||||
bool pedantic
|
||||
);
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user