Started refactor to lazily compilable shaders.
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@@ -41,7 +41,7 @@ struct mtl_loader
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dynamic_material_library_buffer& material_library_buffer,
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const file_dir_list& paths,
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prefetch_lookup& id_lookup,
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dynamic_data_store& store,
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dynamic_shader_source_store& store,
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bool pedantic = false
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);
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