Started refactor to lazily compilable shaders.
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@@ -2,7 +2,7 @@
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#include <tuple>
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#include <cinttypes>
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#include "util/enum_operators.hpp"
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#include "util/enum_bitfield_operators.hpp"
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namespace components::texture {
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@@ -25,4 +25,4 @@ constexpr inline auto count = std::tuple_size_v<all>;
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} // namespace components::texture
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DEFINE_ENUM_FLAG_OPERATORS(components::texture::flags)
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DEFINE_ENUM_BITFIELD_OPERATORS(components::texture::flags)
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