Started refactor to lazily compilable shaders.
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@@ -2,7 +2,7 @@
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#include <array>
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#include <tuple>
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#include "util/enum_operators.hpp"
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#include "util/enum_bitfield_operators.hpp"
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namespace components::point_cloud_vertex {
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@@ -33,4 +33,4 @@ constexpr inline auto count = std::tuple_size_v<all>;
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} // namespace components::point_cloud_vertex
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DEFINE_ENUM_FLAG_OPERATORS(components::point_cloud_vertex::flags)
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DEFINE_ENUM_BITFIELD_OPERATORS(components::point_cloud_vertex::flags)
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