Started refactor to lazily compilable shaders.

This commit is contained in:
zy4n
2025-03-02 22:56:53 +01:00
parent 447146b7f5
commit 925125e99b
50 changed files with 2181 additions and 738 deletions

View File

@@ -2,7 +2,7 @@
#include <array>
#include <tuple>
#include "util/enum_operators.hpp"
#include "util/enum_bitfield_operators.hpp"
namespace components::mesh_vertex {
@@ -36,4 +36,4 @@ constexpr inline auto count = std::tuple_size_v<all>;
} // namespace components::mesh_vertex
DEFINE_ENUM_FLAG_OPERATORS(components::mesh_vertex::flags)
DEFINE_ENUM_BITFIELD_OPERATORS(components::mesh_vertex::flags)