Started refactor to lazily compilable shaders.
This commit is contained in:
@@ -3,7 +3,7 @@
|
||||
#include <tuple>
|
||||
#include "../dynamic_read_buffers"
|
||||
#include "assets/data/surface_properties.hpp"
|
||||
#include "util/enum_operators.hpp"
|
||||
#include "util/enum_bitfield_operators.hpp"
|
||||
|
||||
namespace components::material
|
||||
{
|
||||
@@ -56,4 +56,4 @@ constexpr inline auto count = std::tuple_size_v<all>;
|
||||
|
||||
} // namespace material_component
|
||||
|
||||
DEFINE_ENUM_FLAG_OPERATORS(components::material::flags)
|
||||
DEFINE_ENUM_BITFIELD_OPERATORS(components::material::flags)
|
||||
|
||||
Reference in New Issue
Block a user