Started refactor to lazily compilable shaders.

This commit is contained in:
zy4n
2025-03-02 22:56:53 +01:00
parent 447146b7f5
commit 925125e99b
50 changed files with 2181 additions and 738 deletions

View File

@@ -3,7 +3,7 @@
#include <tuple>
#include "../dynamic_read_buffers"
#include "assets/data/surface_properties.hpp"
#include "util/enum_operators.hpp"
#include "util/enum_bitfield_operators.hpp"
namespace components::material
{
@@ -56,4 +56,4 @@ constexpr inline auto count = std::tuple_size_v<all>;
} // namespace material_component
DEFINE_ENUM_FLAG_OPERATORS(components::material::flags)
DEFINE_ENUM_BITFIELD_OPERATORS(components::material::flags)