Finally refactored all stores!
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@@ -13,7 +13,7 @@
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#include "assets/data/point_cloud_data.hpp"
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#include "assets/data_stores/point_cloud_store.hpp"
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namespace assets
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namespace assets::detail
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{
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template<bool Normal, bool Color, bool Reflectance>
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@@ -47,41 +47,27 @@ protected:
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protected:
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void reset();
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z3d::vertex_index find_or_push_vertex(const component_indices& vertex_comp_indices);
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[[nodiscard]] std::optional<texture_id> fetch_texture_id(
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const std::filesystem::path& mtl_dir,
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std::string_view filename,
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std::string_view texture_type_name
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);
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private:
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path_id_lookups* m_id_lookups;
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data_stores* m_stores;
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data_type m_mesh{};
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std::vector<mesh_vertex_components::position> m_position_buffer{};
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std::vector<mesh_vertex_components::normal> m_normal_buffer{};
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std::vector<mesh_vertex_components::tex_coord> m_tex_coord_buffer{};
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std::unordered_map<component_indices, z3d::vertex_index> m_vertex_comp_indices_to_vertex_index{};
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data_type m_point_cloud{};
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std::filesystem::path m_last_pose_path{};
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pose_list_view m_last_pose_list{};
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};
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[[nodiscard]] static ztu::result<pose_prefetch_lookup::index_type> parse_index(
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[[nodiscard]] static ztu::result<std::size_t> parse_scan_index(
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std::string_view filename
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);
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ztu::result<std::pair<ztu::u32, std::chars_format>> analyze_component_format(
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std::string_view line
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);
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void transform_point_cloud(
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std::span<point_cloud_vertex_components::position::value_type> points,
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const glm::mat4& pose
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);
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private:
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std::error_code read_point_file(
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protected:
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[[nodiscard]] static std::error_code parse_file(
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const std::filesystem::path& filename,
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dynamic_point_cloud_buffer& point_cloud
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data_type& point_cloud
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);
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static void transform_point_cloud(
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std::span<point_cloud_vertex_components::position> points,
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const pose_data& pose
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);
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private:
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