tried making naming more uniform and implemented most of the opengl managers

This commit is contained in:
ZY4N
2025-03-25 02:22:44 +01:00
parent c609d49f0d
commit 71ea2d9237
155 changed files with 4097 additions and 2434 deletions

View File

@@ -83,7 +83,7 @@ void instance::set_background_color(const glm::vec4& color)
std::optional<instance::asset_id> instance::add_mesh(
const zgl::mesh_handle& mesh,
const aabb& bounding_box,
const components::mesh_vertex::flags mesh_components,
const mesh_vertex_components::flags mesh_components,
const zgl::material_handle& material,
const material_component::flags material_components
) {
@@ -107,7 +107,7 @@ std::optional<instance::asset_id> instance::add_mesh(
std::optional<instance::asset_id> instance::add_point_cloud(
const zgl::point_cloud_handle& point_cloud,
const aabb& bounding_box,
const components::point_cloud_vertex::flags point_cloud_components
const point_cloud_vertex_components::flags point_cloud_components
) {
const auto point_cloud_id = m_point_cloud_renderer.add(
point_cloud_components,