tried making naming more uniform and implemented most of the opengl managers
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@@ -83,7 +83,7 @@ void instance::set_background_color(const glm::vec4& color)
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std::optional<instance::asset_id> instance::add_mesh(
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const zgl::mesh_handle& mesh,
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const aabb& bounding_box,
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const components::mesh_vertex::flags mesh_components,
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const mesh_vertex_components::flags mesh_components,
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const zgl::material_handle& material,
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const material_component::flags material_components
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) {
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@@ -107,7 +107,7 @@ std::optional<instance::asset_id> instance::add_mesh(
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std::optional<instance::asset_id> instance::add_point_cloud(
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const zgl::point_cloud_handle& point_cloud,
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const aabb& bounding_box,
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const components::point_cloud_vertex::flags point_cloud_components
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const point_cloud_vertex_components::flags point_cloud_components
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) {
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const auto point_cloud_id = m_point_cloud_renderer.add(
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point_cloud_components,
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