tried making naming more uniform and implemented most of the opengl managers

This commit is contained in:
ZY4N
2025-03-25 02:22:44 +01:00
parent c609d49f0d
commit 71ea2d9237
155 changed files with 4097 additions and 2434 deletions

View File

@@ -77,7 +77,7 @@ private:
void zgl::shader_source_manager::process(
const dynamic_shader_source_store& shader_sources
const assets::shader_source_store& shader_sources
) {
namespace language = shading::shader_metadata_language;
@@ -119,7 +119,7 @@ void zgl::shader_source_manager::process(
}
void zgl::shader_source_manager::get_shader_sources(
const dynamic_shader_source_store& shader_sources,
const assets::shader_source_store& shader_sources,
std::span<const shading::shader_source_requirements> requirements,
std::span<preprocessed_shader_source_metadata> metadata,
std::vector<const char*>& shader_strings
@@ -152,7 +152,7 @@ void zgl::shader_source_manager::get_shader_sources(
}
);
dynamic_shader_source_store::id_type source_id{};
assets::shader_source_store::id_type source_id{};
shading::features::generic::type to_be_enabled{};
while (