tried making naming more uniform and implemented most of the opengl managers

This commit is contained in:
ZY4N
2025-03-25 02:22:44 +01:00
parent c609d49f0d
commit 71ea2d9237
155 changed files with 4097 additions and 2434 deletions

View File

@@ -25,13 +25,13 @@ struct prioritized_metadata_comparator
};
void zgl::shader_program_manager::process(
const dynamic_shader_source_store& shader_sources
const assets::shader_source_store& shader_sources
) {
m_shader_manager.preprocess(shader_sources);
}
void zgl::shader_program_manager::get_handles(
const dynamic_shader_source_store& shader_sources,
const assets::shader_source_store& shader_sources,
std::span<const shading::shader_program_requirements> requirements,
std::span<shader_program_metadata> metadata,
std::span<shader_program_handle> shader_programs