tried making naming more uniform and implemented most of the opengl managers
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@@ -25,13 +25,13 @@ struct prioritized_metadata_comparator
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};
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void zgl::shader_program_manager::process(
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const dynamic_shader_source_store& shader_sources
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const assets::shader_source_store& shader_sources
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) {
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m_shader_manager.preprocess(shader_sources);
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}
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void zgl::shader_program_manager::get_handles(
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const dynamic_shader_source_store& shader_sources,
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const assets::shader_source_store& shader_sources,
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std::span<const shading::shader_program_requirements> requirements,
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std::span<shader_program_metadata> metadata,
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std::span<shader_program_handle> shader_programs
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