tried making naming more uniform and implemented most of the opengl managers

This commit is contained in:
ZY4N
2025-03-25 02:22:44 +01:00
parent c609d49f0d
commit 71ea2d9237
155 changed files with 4097 additions and 2434 deletions

View File

@@ -80,7 +80,7 @@ std::optional<std::pair<zgl::shader_metadata, zgl::shader_handle>> zgl::shader_m
}
void zgl::shader_manager::get_handles(
const dynamic_shader_source_store& shader_sources,
const assets::shader_source_store& shader_sources,
std::span<const shading::shader_set_requirements> requirements,
std::span<shader_set_metadata> metadata,
std::span<shader_handle_set> shader_sets
@@ -258,7 +258,7 @@ bool zgl::shader_manager::compile_shader(
}
void zgl::shader_manager::process(
const dynamic_shader_source_store& shader_sources
const assets::shader_source_store& shader_sources
) {
m_preprocessor.process(shader_sources);
}