tried making naming more uniform and implemented most of the opengl managers
This commit is contained in:
@@ -80,7 +80,7 @@ std::optional<std::pair<zgl::shader_metadata, zgl::shader_handle>> zgl::shader_m
|
||||
}
|
||||
|
||||
void zgl::shader_manager::get_handles(
|
||||
const dynamic_shader_source_store& shader_sources,
|
||||
const assets::shader_source_store& shader_sources,
|
||||
std::span<const shading::shader_set_requirements> requirements,
|
||||
std::span<shader_set_metadata> metadata,
|
||||
std::span<shader_handle_set> shader_sets
|
||||
@@ -258,7 +258,7 @@ bool zgl::shader_manager::compile_shader(
|
||||
}
|
||||
|
||||
void zgl::shader_manager::process(
|
||||
const dynamic_shader_source_store& shader_sources
|
||||
const assets::shader_source_store& shader_sources
|
||||
) {
|
||||
m_preprocessor.process(shader_sources);
|
||||
}
|
||||
Reference in New Issue
Block a user