tried making naming more uniform and implemented most of the opengl managers
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106
source/opengl/data_managers/mesh_index_buffer_manager.cpp
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106
source/opengl/data_managers/mesh_index_buffer_manager.cpp
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#include "opengl/data_managers/mesh_index_buffer_manager.hpp"
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#include "util/logger.hpp"
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#include "opengl/error.hpp"
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#include "opengl/type_utils.hpp"
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void zgl::mesh_index_buffer_manager::process(store_type& store)
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{
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for (const auto& [ id, mesh ] : store)
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{
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if (not m_resource_manager.has_resource(id))
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{
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m_mesh_buffer.emplace_back(id, mesh);
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}
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}
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m_buffer_id_buffer.resize(m_mesh_buffer.size());
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glGenBuffers(m_buffer_id_buffer.size(), m_buffer_id_buffer.data());
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if (const auto e = get_error())
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{
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ztu::logger::error("Error while creating % index buffers: %.", m_buffer_id_buffer.size(), e.message());
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return;
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}
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for (auto [ entry, buffer_id ] : std::ranges::views::zip(m_mesh_buffer, m_buffer_id_buffer))
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{
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auto [ store_id, mesh ] = entry;
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const auto& [ components, indices, buffers ] = mesh;
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer_id);
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if (const auto e = get_error())
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{
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ztu::logger::error("Error while binding index buffer %: %.", buffer_id, e.message());
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continue;
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}
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glBufferData(
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GL_ELEMENT_ARRAY_BUFFER,
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static_cast<GLsizeiptr>(indices.size_bytes()), // TODO check count
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indices.data(),
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GL_STATIC_DRAW
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);
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if (const auto e = get_error())
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{
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ztu::logger::error("Error while setting index buffer data: %.", e.message());
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continue;
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}
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const auto meta = index_buffer_metadata{
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.count = static_cast<GLsizei>(indices.size()), // TODO check count
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.index_type = type_utils::to_gl_type<decltype(indices)::value_type>()
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};
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m_resource_manager.add_resource(store_id, buffer_id, meta);
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buffer_id = {};
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}
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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const auto valid_buffer_ids = std::ranges::remove(
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m_buffer_id_buffer,
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0
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);
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const auto invalid_buffer_count = m_buffer_id_buffer.size() - valid_buffer_ids.size();
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glDeleteBuffers(
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invalid_buffer_count,
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m_buffer_id_buffer.data()
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);
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if (const auto e = get_error())
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{
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ztu::logger::error("Error while deleting % buffers: %.", invalid_buffer_count, e.message());
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}
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}
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std::optional<zgl::mesh_index_buffer_manager::handle_type> zgl::mesh_index_buffer_manager::get_handle(
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const store_id_type id
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) {
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return m_resource_manager
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.get_resource(id)
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.transform(
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[](auto& resource)
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{
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return *reinterpret_cast<handle_type*>(resource);
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}
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);
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}
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void zgl::mesh_index_buffer_manager::collect_garbage(const bool force)
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{
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m_resource_manager.collect_garbage();
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if (force or m_resource_manager.count_garbage() >= min_garbage_collection_count)
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{
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m_buffer_id_buffer.clear();
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m_resource_manager.extract_garbage(m_buffer_id_buffer);
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glDeleteBuffers(
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m_buffer_id_buffer.size(),
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m_buffer_id_buffer.data()
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);
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}
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}
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