tried making naming more uniform and implemented most of the opengl managers

This commit is contained in:
ZY4N
2025-03-25 02:22:44 +01:00
parent c609d49f0d
commit 71ea2d9237
155 changed files with 4097 additions and 2434 deletions

View File

@@ -0,0 +1,106 @@
#include "opengl/data_managers/mesh_index_buffer_manager.hpp"
#include "util/logger.hpp"
#include "opengl/error.hpp"
#include "opengl/type_utils.hpp"
void zgl::mesh_index_buffer_manager::process(store_type& store)
{
for (const auto& [ id, mesh ] : store)
{
if (not m_resource_manager.has_resource(id))
{
m_mesh_buffer.emplace_back(id, mesh);
}
}
m_buffer_id_buffer.resize(m_mesh_buffer.size());
glGenBuffers(m_buffer_id_buffer.size(), m_buffer_id_buffer.data());
if (const auto e = get_error())
{
ztu::logger::error("Error while creating % index buffers: %.", m_buffer_id_buffer.size(), e.message());
return;
}
for (auto [ entry, buffer_id ] : std::ranges::views::zip(m_mesh_buffer, m_buffer_id_buffer))
{
auto [ store_id, mesh ] = entry;
const auto& [ components, indices, buffers ] = mesh;
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer_id);
if (const auto e = get_error())
{
ztu::logger::error("Error while binding index buffer %: %.", buffer_id, e.message());
continue;
}
glBufferData(
GL_ELEMENT_ARRAY_BUFFER,
static_cast<GLsizeiptr>(indices.size_bytes()), // TODO check count
indices.data(),
GL_STATIC_DRAW
);
if (const auto e = get_error())
{
ztu::logger::error("Error while setting index buffer data: %.", e.message());
continue;
}
const auto meta = index_buffer_metadata{
.count = static_cast<GLsizei>(indices.size()), // TODO check count
.index_type = type_utils::to_gl_type<decltype(indices)::value_type>()
};
m_resource_manager.add_resource(store_id, buffer_id, meta);
buffer_id = {};
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
const auto valid_buffer_ids = std::ranges::remove(
m_buffer_id_buffer,
0
);
const auto invalid_buffer_count = m_buffer_id_buffer.size() - valid_buffer_ids.size();
glDeleteBuffers(
invalid_buffer_count,
m_buffer_id_buffer.data()
);
if (const auto e = get_error())
{
ztu::logger::error("Error while deleting % buffers: %.", invalid_buffer_count, e.message());
}
}
std::optional<zgl::mesh_index_buffer_manager::handle_type> zgl::mesh_index_buffer_manager::get_handle(
const store_id_type id
) {
return m_resource_manager
.get_resource(id)
.transform(
[](auto& resource)
{
return *reinterpret_cast<handle_type*>(resource);
}
);
}
void zgl::mesh_index_buffer_manager::collect_garbage(const bool force)
{
m_resource_manager.collect_garbage();
if (force or m_resource_manager.count_garbage() >= min_garbage_collection_count)
{
m_buffer_id_buffer.clear();
m_resource_manager.extract_garbage(m_buffer_id_buffer);
glDeleteBuffers(
m_buffer_id_buffer.size(),
m_buffer_id_buffer.data()
);
}
}