tried making naming more uniform and implemented most of the opengl managers

This commit is contained in:
ZY4N
2025-03-25 02:22:44 +01:00
parent c609d49f0d
commit 71ea2d9237
155 changed files with 4097 additions and 2434 deletions

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@@ -0,0 +1,106 @@
#include "opengl/data_managers/mesh_index_buffer_manager.hpp"
#include "util/logger.hpp"
#include "opengl/error.hpp"
#include "opengl/type_utils.hpp"
void zgl::mesh_index_buffer_manager::process(store_type& store)
{
for (const auto& [ id, mesh ] : store)
{
if (not m_resource_manager.has_resource(id))
{
m_mesh_buffer.emplace_back(id, mesh);
}
}
m_buffer_id_buffer.resize(m_mesh_buffer.size());
glGenBuffers(m_buffer_id_buffer.size(), m_buffer_id_buffer.data());
if (const auto e = get_error())
{
ztu::logger::error("Error while creating % index buffers: %.", m_buffer_id_buffer.size(), e.message());
return;
}
for (auto [ entry, buffer_id ] : std::ranges::views::zip(m_mesh_buffer, m_buffer_id_buffer))
{
auto [ store_id, mesh ] = entry;
const auto& [ components, indices, buffers ] = mesh;
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, buffer_id);
if (const auto e = get_error())
{
ztu::logger::error("Error while binding index buffer %: %.", buffer_id, e.message());
continue;
}
glBufferData(
GL_ELEMENT_ARRAY_BUFFER,
static_cast<GLsizeiptr>(indices.size_bytes()), // TODO check count
indices.data(),
GL_STATIC_DRAW
);
if (const auto e = get_error())
{
ztu::logger::error("Error while setting index buffer data: %.", e.message());
continue;
}
const auto meta = index_buffer_metadata{
.count = static_cast<GLsizei>(indices.size()), // TODO check count
.index_type = type_utils::to_gl_type<decltype(indices)::value_type>()
};
m_resource_manager.add_resource(store_id, buffer_id, meta);
buffer_id = {};
}
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
const auto valid_buffer_ids = std::ranges::remove(
m_buffer_id_buffer,
0
);
const auto invalid_buffer_count = m_buffer_id_buffer.size() - valid_buffer_ids.size();
glDeleteBuffers(
invalid_buffer_count,
m_buffer_id_buffer.data()
);
if (const auto e = get_error())
{
ztu::logger::error("Error while deleting % buffers: %.", invalid_buffer_count, e.message());
}
}
std::optional<zgl::mesh_index_buffer_manager::handle_type> zgl::mesh_index_buffer_manager::get_handle(
const store_id_type id
) {
return m_resource_manager
.get_resource(id)
.transform(
[](auto& resource)
{
return *reinterpret_cast<handle_type*>(resource);
}
);
}
void zgl::mesh_index_buffer_manager::collect_garbage(const bool force)
{
m_resource_manager.collect_garbage();
if (force or m_resource_manager.count_garbage() >= min_garbage_collection_count)
{
m_buffer_id_buffer.clear();
m_resource_manager.extract_garbage(m_buffer_id_buffer);
glDeleteBuffers(
m_buffer_id_buffer.size(),
m_buffer_id_buffer.data()
);
}
}

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@@ -1,133 +1,115 @@
#include "opengl/data_managers/mesh_vertex_buffer_manager.hpp"
#include "util/logger.hpp"
#include "opengl/error.hpp"
#include "opengl/vertex_buffer_utils.hpp"
void zgl::mesh_vertex_buffer_manager::process(store_type& store)
{
for (const auto& [ id, mesh ] : store)
{
// The ireator must reutrn a pair containing the components and a tuple of spans
if (not m_resource_manager.has_resource(id))
{
m_mesh_buffer.emplace_back(id, mesh);
}
}
}
template<typename C, typename... Ts>
void dynamic_vertex_buffer<C, Ts...>::build_vertex_buffer(
std::vector<ztu::u8>& vertex_buffer,
std::size_t& component_count,
std::array<GLenum, sizeof...(Ts)>& component_types,
std::array<GLint, sizeof...(Ts)>& component_lengths,
GLsizei& stride
) const {
const auto for_all_components = [&]<typename T>(auto&& f, const T default_value)
m_buffer_id_buffer.resize(m_mesh_buffer.size());
glGenBuffers(m_buffer_id_buffer.size(), m_buffer_id_buffer.data());
if (const auto e = get_error())
{
return std::apply(
[&](const auto&... component_buffer)
ztu::logger::error("Error while creating % vertex buffers: %.", m_buffer_id_buffer.size(), e.message());
return;
}
for (auto [ entry, buffer_id ] : std::ranges::views::zip(m_mesh_buffer, m_buffer_id_buffer))
{
auto [ store_id, mesh ] = entry;
m_byte_buffer.clear();
std::apply(
[&](const auto&... component_buffers)
{
std::array<T, sizeof...(component_buffer)> results{};
auto i = std::size_t{};
(
(
results[i] = [&](const auto& buffer, const auto index) -> T
{
if ((m_components & C{ 1 << index }) != C{})
{
return f(buffer, index);
}
return default_value;
}(component_buffer, i),
++i
),
...
);
return results;
vertex_buffer_utils::interlace(m_byte_buffer, mesh.component_flags, component_buffers...);
},
m_component_buffers
mesh.vertex_component_arrays
);
};
component_count = 0;
component_types = for_all_components(
ztu::specialised_lambda
glBindBuffer(GL_ARRAY_BUFFER, buffer_id);
if (const auto e = get_error())
{
[&component_count]<numeric_type Component, std::size_t Count>(const std::vector<std::array<Component, Count>>&, std::size_t)
{
++component_count;
return zgl::type_utils::to_gl_type<Component>();
},
[&component_count]<numeric_type Component>(const std::vector<Component>&, std::size_t)
{
++component_count;
return zgl::type_utils::to_gl_type<Component>();
}
},
GLenum{ GL_INVALID_VALUE }
);
ztu::logger::error("Error while binding vertex buffer %: %.", buffer_id, e.message());
continue;
}
const auto element_counts = for_all_components(
[]<class Component>(const std::vector<Component>& buffer, std::size_t)
glBufferData(
GL_ARRAY_BUFFER,
static_cast<GLsizeiptr>(m_byte_buffer.size()),
m_byte_buffer.data(),
GL_STATIC_DRAW
);
if (const auto e = get_error())
{
return buffer.size();
},
std::numeric_limits<std::size_t>::max()
);
ztu::logger::error("Error while setting vertex buffer data: %.", e.message());
continue;
}
const auto minimum_element_count = std::ranges::min(element_counts);
const auto meta = mesh_vertex_buffer_metadata{
.component_flags = mesh.component_flags,
.material_id = mesh.material_id
};
component_lengths = for_all_components(
ztu::specialised_lambda
{
[]<class Component>(const std::vector<Component>&, std::size_t)
{
return 1;
},
[]<class Component, std::size_t Count>(const std::vector<std::array<Component, Count>>&, std::size_t)
{
return Count;
}
},
GLsizei{ 0 }
);
m_resource_manager.add_resource(store_id, buffer_id, meta);
auto component_sizes = std::array<GLsizei, sizeof...(Ts)>{};
for (std::size_t i{}; i != component_sizes.size(); ++i)
{
component_sizes[i] = component_lengths[i] * zgl::type_utils::size_of(component_types[i]);
buffer_id = {};
}
const auto total_size = minimum_element_count * std::accumulate(
component_sizes.begin(),
component_sizes.end(),
GLsizei{ 0 }
);
glBindBuffer(GL_ARRAY_BUFFER, 0);
vertex_buffer.resize(total_size);
// Calculate offsets and stride
auto component_offsets = component_sizes;
stride = 0;
for (std::size_t i{}; i != component_offsets.size(); ++i) {
component_offsets[i] = stride;
stride += component_sizes[i];
}
// Copy all the components over one by one
for_all_components(
[&]<class Component>(const std::vector<Component>& buffer, std::size_t index)
{
std::size_t pos = component_offsets[index];
for (std::size_t i{}; i != minimum_element_count; ++i)
{
std::memcpy(
&vertex_buffer[pos],
buffer[i].data(),
component_sizes[index]
);
pos += stride;
}
return 0;
},
const auto valid_buffer_ids = std::ranges::remove(
m_buffer_id_buffer,
0
);
// remove values of unused components
std::ignore = std::ranges::remove(component_lengths, 0);
std::ignore = std::ranges::remove(component_types, GL_INVALID_VALUE);
const auto invalid_buffer_count = m_buffer_id_buffer.size() - valid_buffer_ids.size();
glDeleteBuffers(
invalid_buffer_count,
m_buffer_id_buffer.data()
);
if (const auto e = get_error())
{
ztu::logger::error("Error while deleting % buffers: %.", invalid_buffer_count, e.message());
}
}
std::optional<zgl::mesh_vertex_buffer_manager::handle_type> zgl::mesh_vertex_buffer_manager::get_handle(
const store_id_type id
) {
return m_resource_manager
.get_resource(id)
.transform(
[](auto& resource)
{
return *reinterpret_cast<handle_type*>(resource);
}
);
}
void zgl::mesh_vertex_buffer_manager::collect_garbage(const bool force)
{
m_resource_manager.collect_garbage();
if (force or m_resource_manager.count_garbage() >= min_garbage_collection_count)
{
m_buffer_id_buffer.clear();
m_resource_manager.extract_garbage(m_buffer_id_buffer);
glDeleteBuffers(
m_buffer_id_buffer.size(),
m_buffer_id_buffer.data()
);
}
}

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@@ -0,0 +1,113 @@
#include "opengl/data_managers/point_cloud_vertex_buffer_manager.hpp"
#include "util/logger.hpp"
#include "opengl/error.hpp"
#include "opengl/vertex_buffer_utils.hpp"
void zgl::point_cloud_vertex_buffer_manager::process(store_type& store)
{
for (const auto& [ id, point_cloud ] : store)
{
if (not m_resource_manager.has_resource(id))
{
m_point_cloud_buffer.emplace_back(id, point_cloud);
}
}
m_buffer_id_buffer.resize(m_point_cloud_buffer.size());
glGenBuffers(m_buffer_id_buffer.size(), m_buffer_id_buffer.data());
if (const auto e = get_error())
{
ztu::logger::error("Error while creating % vertex buffers: %.", m_buffer_id_buffer.size(), e.message());
return;
}
for (auto [ entry, buffer_id ] : std::ranges::views::zip(m_point_cloud_buffer, m_buffer_id_buffer))
{
auto [ store_id, point_cloud ] = entry;
const auto& [ components, buffers ] = point_cloud;
m_byte_buffer.clear();
const auto meta = std::apply(
[&](const auto&... component_buffers)
{
vertex_buffer_utils::interlace(m_byte_buffer, components, component_buffers...);
return vertex_buffer_utils::generate_metadata(components, component_buffers...);
},
buffers
);
glBindBuffer(GL_ARRAY_BUFFER, buffer_id);
if (const auto e = get_error())
{
ztu::logger::error("Error while binding vertex buffer %: %.", buffer_id, e.message());
continue;
}
glBufferData(
GL_ARRAY_BUFFER,
static_cast<GLsizeiptr>(m_byte_buffer.size()),
m_byte_buffer.data(),
GL_STATIC_DRAW
);
if (const auto e = get_error())
{
ztu::logger::error("Error while setting vertex buffer data: %.", e.message());
continue;
}
m_resource_manager.add_resource(store_id, buffer_id, meta);
buffer_id = {};
}
glBindBuffer(GL_ARRAY_BUFFER, 0);
const auto valid_buffer_ids = std::ranges::remove(
m_buffer_id_buffer,
0
);
const auto invalid_buffer_count = m_buffer_id_buffer.size() - valid_buffer_ids.size();
glDeleteBuffers(
invalid_buffer_count,
m_buffer_id_buffer.data()
);
if (const auto e = get_error())
{
ztu::logger::error("Error while deleting % buffers: %.", invalid_buffer_count, e.message());
}
}
std::optional<zgl::point_cloud_vertex_buffer_manager::handle_type> zgl::point_cloud_vertex_buffer_manager::get_handle(
const store_id_type id
) {
return m_resource_manager
.get_resource(id)
.transform(
[](auto& resource)
{
return *reinterpret_cast<handle_type*>(resource);
}
);
}
void zgl::point_cloud_vertex_buffer_manager::collect_garbage(const bool force)
{
m_resource_manager.collect_garbage();
if (force or m_resource_manager.count_garbage() >= min_garbage_collection_count)
{
m_buffer_id_buffer.clear();
m_resource_manager.extract_garbage(m_buffer_id_buffer);
glDeleteBuffers(
m_buffer_id_buffer.size(),
m_buffer_id_buffer.data()
);
}
}

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@@ -80,7 +80,7 @@ std::optional<std::pair<zgl::shader_metadata, zgl::shader_handle>> zgl::shader_m
}
void zgl::shader_manager::get_handles(
const dynamic_shader_source_store& shader_sources,
const assets::shader_source_store& shader_sources,
std::span<const shading::shader_set_requirements> requirements,
std::span<shader_set_metadata> metadata,
std::span<shader_handle_set> shader_sets
@@ -258,7 +258,7 @@ bool zgl::shader_manager::compile_shader(
}
void zgl::shader_manager::process(
const dynamic_shader_source_store& shader_sources
const assets::shader_source_store& shader_sources
) {
m_preprocessor.process(shader_sources);
}

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@@ -25,13 +25,13 @@ struct prioritized_metadata_comparator
};
void zgl::shader_program_manager::process(
const dynamic_shader_source_store& shader_sources
const assets::shader_source_store& shader_sources
) {
m_shader_manager.preprocess(shader_sources);
}
void zgl::shader_program_manager::get_handles(
const dynamic_shader_source_store& shader_sources,
const assets::shader_source_store& shader_sources,
std::span<const shading::shader_program_requirements> requirements,
std::span<shader_program_metadata> metadata,
std::span<shader_program_handle> shader_programs

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@@ -77,7 +77,7 @@ private:
void zgl::shader_source_manager::process(
const dynamic_shader_source_store& shader_sources
const assets::shader_source_store& shader_sources
) {
namespace language = shading::shader_metadata_language;
@@ -119,7 +119,7 @@ void zgl::shader_source_manager::process(
}
void zgl::shader_source_manager::get_shader_sources(
const dynamic_shader_source_store& shader_sources,
const assets::shader_source_store& shader_sources,
std::span<const shading::shader_source_requirements> requirements,
std::span<preprocessed_shader_source_metadata> metadata,
std::vector<const char*>& shader_strings
@@ -152,7 +152,7 @@ void zgl::shader_source_manager::get_shader_sources(
}
);
dynamic_shader_source_store::id_type source_id{};
assets::shader_source_store::id_type source_id{};
shading::features::generic::type to_be_enabled{};
while (

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@@ -33,7 +33,7 @@ void zgl::texture_manager::process(
GLenum format;
switch (texture.components()) {
using enum components::texture::flags;
using enum texture_components::flags;
case luminance:
format = GL_LUMINANCE;
break;
@@ -56,7 +56,7 @@ void zgl::texture_manager::process(
if (const auto e = get_error())
{
ztu::logger::error("Error while binding texture %: %.", texture_id, e.message());
return;
continue;
}
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);