tried making naming more uniform and implemented most of the opengl managers
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@@ -15,7 +15,7 @@ std::error_code zgl::mesh_data::build_from(
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const GLsizei stride,
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const std::span<const ztu::u32> index_buffer,
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const ztu::u32 material_id,
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const components::mesh_vertex::flags components,
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const mesh_vertex_components::flags components,
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mesh_data& data
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) {
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if (not std::ranges::all_of(component_types, type_utils::is_valid_type))
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