tried making naming more uniform and implemented most of the opengl managers

This commit is contained in:
ZY4N
2025-03-25 02:22:44 +01:00
parent c609d49f0d
commit 71ea2d9237
155 changed files with 4097 additions and 2434 deletions

View File

@@ -15,7 +15,7 @@ std::error_code zgl::mesh_data::build_from(
const GLsizei stride,
const std::span<const ztu::u32> index_buffer,
const ztu::u32 material_id,
const components::mesh_vertex::flags components,
const mesh_vertex_components::flags components,
mesh_data& data
) {
if (not std::ranges::all_of(component_types, type_utils::is_valid_type))