tried making naming more uniform and implemented most of the opengl managers
This commit is contained in:
303
source/assets/data_stores/shader_source_store.ipp
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303
source/assets/data_stores/shader_source_store.ipp
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#ifndef INCLUDE_SHADER_SOURCE_STORE_IMPLEMENTATION
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# error Never include this file directly include 'shader_source_store.hpp'
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#endif
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#include <vector>
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#include <span>
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#include <tuple>
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#include <cstddef>
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#include <type_traits>
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#include <algorithm>
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template<typename Char>
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assets::shader_source_store_iterator<Char>::shader_source_store_iterator(
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id_iterator_type ids,
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string_iterator_type strings,
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length_iterator_type lengths,
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std::size_t index,
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const offset_type& offset
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) :
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m_ids{ ids },
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m_strings{ strings },
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m_lengths{ lengths },
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m_index{ index },
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m_offset{ offset } {}
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template<typename Char>
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typename assets::shader_source_store_iterator<Char>::reference assets::shader_source_store_iterator<Char>::operator*() const {
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return dereference(std::index_sequence_for<Char>{});
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}
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template<typename Char>
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assets::shader_source_store_iterator<Char>& assets::shader_source_store_iterator<Char>::operator++() {
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adjust_offsets(std::index_sequence_for<Char>{}, 1);
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++m_index;
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return *this;
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}
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template<typename Char>
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assets::shader_source_store_iterator<Char> assets::shader_source_store_iterator<Char>::operator++(int) {
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shader_source_store_iterator tmp = *this;
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++(*this);
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return tmp;
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}
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template<typename Char>
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assets::shader_source_store_iterator<Char>& assets::shader_source_store_iterator<Char>::operator--() {
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adjust_offsets(std::index_sequence_for<Char>{}, -1);
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--m_index;
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return *this;
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}
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template<typename Char>
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assets::shader_source_store_iterator<Char> assets::shader_source_store_iterator<Char>::operator--(int) {
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auto tmp = *this;
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--(*this);
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return tmp;
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}
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template<typename Char>
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assets::shader_source_store_iterator<Char>& assets::shader_source_store_iterator<Char>::operator+=(const difference_type n)
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{
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adjust_offsets(std::index_sequence_for<Char>{}, n);
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m_index += n;
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return *this;
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}
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template<typename Char>
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assets::shader_source_store_iterator<Char>& assets::shader_source_store_iterator<Char>::operator-=(const difference_type n)
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{
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return (*this) += -n;
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}
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template<typename Char>
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assets::shader_source_store_iterator<Char> assets::shader_source_store_iterator<Char>::operator+(const difference_type n) const
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{
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auto tmp = *this;
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return tmp += n; // TODO clion says n is unused
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}
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template<typename Char>
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assets::shader_source_store_iterator<Char> assets::shader_source_store_iterator<Char>::operator-(const difference_type n) const
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{
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auto tmp = *this;
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return tmp -= n; // TODO clion says n is unused
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}
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template<typename Char>
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typename assets::shader_source_store_iterator<Char>::difference_type
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assets::shader_source_store_iterator<Char>::operator-(const shader_source_store_iterator& other) const
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{
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return static_cast<difference_type>(m_index) - static_cast<difference_type>(other.m_index);
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}
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template<typename Char>
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typename assets::shader_source_store_iterator<Char>::reference assets::shader_source_store_iterator<Char>::operator[](
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const difference_type n
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) const {
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return *(*this + n);
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}
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template<typename Char>
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bool assets::shader_source_store_iterator<Char>::operator==(const shader_source_store_iterator& other) const
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{
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return m_ids == other.m_ids and m_index == other.m_index;
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}
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template<typename Char>
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bool assets::shader_source_store_iterator<Char>::operator!=(const shader_source_store_iterator& other) const
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{
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return not (*this == other);
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}
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template<typename Char>
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bool assets::shader_source_store_iterator<Char>::operator<(const shader_source_store_iterator& other) const
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{
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return m_index < other.m_index;
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}
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template<typename Char>
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bool assets::shader_source_store_iterator<Char>::operator<=(const shader_source_store_iterator& other) const
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{
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return m_index <= other.m_index;
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}
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template<typename Char>
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bool assets::shader_source_store_iterator<Char>::operator>(const shader_source_store_iterator& other) const
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{
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return m_index > other.m_index;
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}
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template<typename Char>
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bool assets::shader_source_store_iterator<Char>::operator>=(const shader_source_store_iterator& other) const
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{
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return m_index >= other.m_index;
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}
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template<typename Char>
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void assets::shader_source_store_iterator<Char>::calc_offset(
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difference_type n
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) {
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const auto negative = n < difference_type{ 0 };
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const auto positive = n > difference_type{ 0 };
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const auto step = difference_type{ positive } - difference_type{ negative };
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n = negative ? -n : n;
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// TODO template optimize for single steps
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while (n--)
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{
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const auto& count = m_lengths[m_index];
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m_offset += step * count;
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m_index += step;
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}
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}
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template<typename Char>
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template<std::size_t... Is>
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typename assets::shader_source_store_iterator<Char>::reference
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assets::shader_source_store_iterator<Char>::dereference(std::index_sequence<Is...>) const
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{
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return std::make_pair(
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m_ids[m_index],
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shader_source_view(
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m_strings[m_offset],
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m_lengths[m_index]
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)
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);
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}
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assets::shader_source_store::id_type assets::shader_source_store::add(
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const shader_source_data& shader_source
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) {
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const auto id = id_type{ m_next_data_id.index++ };
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m_ids.push_back(id);
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m_strings.reserve(m_strings.size() + shader_source.source.size() + 1);
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m_strings.insert(m_strings.end(), shader_source.source.begin(), shader_source.source.end());
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m_strings.push_back('\0');
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m_lengths.push_back(shader_source.source.size());
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return id;
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}
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std::pair<assets::shader_source_store::iterator_type, bool> assets::shader_source_store::find(id_type id)
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{
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const auto id_it = std::ranges::upper_bound(m_ids, id);
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const auto match = (
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id_it != m_ids.begin() and
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*std::prev(id_it) == id
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);
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const auto index = id_it - m_ids.begin() - match;
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auto it = begin();
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it += index;
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return { it, match };
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}
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std::pair<assets::shader_source_store::const_iterator, bool> assets::shader_source_store::find(id_type id) const
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{
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const auto id_it = std::ranges::upper_bound(m_ids, id);
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const auto match = (
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id_it != m_ids.begin() and
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*std::prev(id_it) == id
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);
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const auto index = id_it - m_ids.begin() - match;
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auto it = begin();
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it += index;
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return { it, match };
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}
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void assets::shader_source_store::remove(const iterator_type& it)
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{
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m_ids.erase(m_ids.begin() + it.m_index);
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const auto begin = m_strings.begin() + it.m_offset;
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const auto end = begin + it.m_lengths[it.m_index];
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m_strings.erase(begin, end);
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m_lengths.erase(m_lengths.begin() + it.m_index);
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}
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void assets::shader_source_store::clear()
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{
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m_ids.clear();
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m_strings.clear();
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m_lengths.clear();
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}
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assets::shader_source_store::iterator_type assets::shader_source_store::begin()
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{
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return iterator_type{
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m_ids.data(),
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m_strings.data(),
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m_lengths.data(),
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0,
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{}
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};
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}
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assets::shader_source_store::iterator_type assets::shader_source_store::end()
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{
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return iterator_type{
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m_ids.data(),
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m_strings.data(),
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m_lengths.data(),
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m_lengths.size(),
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m_strings.size()
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};
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}
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assets::shader_source_store::const_iterator assets::shader_source_store::begin() const
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{
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return const_iterator{
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m_ids.data(),
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m_strings.data(),
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m_lengths.data(),
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0,
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{}
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};
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}
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assets::shader_source_store::const_iterator assets::shader_source_store::end() const
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{
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return const_iterator{
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m_ids.data(),
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m_strings.data(),
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m_lengths.data(),
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m_lengths.size(),
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m_strings.size()
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};
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}
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assets::shader_source_store::const_iterator assets::shader_source_store::cbegin() const
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{
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return const_cast<const shader_source_store*>(this)->begin();
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}
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assets::shader_source_store::const_iterator assets::shader_source_store::cend() const
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{
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return const_cast<const shader_source_store*>(this)->end();
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}
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assets::shader_source_store::view_type assets::shader_source_store::view()
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{
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return { begin(), end() };
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}
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assets::shader_source_store::const_view_type assets::shader_source_store::view() const
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{
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return { begin(), end() };
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}
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