tried making naming more uniform and implemented most of the opengl managers
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99
source/assets/data/material_data.ipp
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99
source/assets/data/material_data.ipp
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#ifndef INCLUDE_DYNAMIC_MATERIAL_DATA_IMPLEMENTATION
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# error Never include this file directly include 'dynamic_material_buffer.hpp'
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#endif
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inline std::optional<assets::material_components::surface_properties>& assets::material_data::surface_properties()
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{
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return std::get<material_components::indices::surface_properties>(data);
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}
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inline std::optional<assets::material_components::transparency>& assets::material_data::transparency()
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{
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return std::get<material_components::indices::transparency>(data);
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}
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inline std::optional<assets::material_components::ambient_color_texture>& assets::material_data::ambient_color_texture_id()
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{
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return std::get<material_components::indices::ambient_color_texture>(data);
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}
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inline std::optional<assets::material_components::diffuse_color_texture>& assets::material_data::diffuse_color_texture_id()
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{
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return std::get<material_components::indices::diffuse_color_texture>(data);
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}
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inline std::optional<assets::material_components::specular_color_texture>& assets::material_data::specular_color_texture_id()
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{
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return std::get<material_components::indices::specular_color_texture>(data);
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}
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inline std::optional<assets::material_components::shininess_texture>& assets::material_data::shininess_texture_id()
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{
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return std::get<material_components::indices::shininess_texture>(data);
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}
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inline std::optional<assets::material_components::alpha_texture>& assets::material_data::alpha_texture_id()
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{
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return std::get<material_components::indices::alpha_texture>(data);
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}
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inline std::optional<assets::material_components::bump_texture>& assets::material_data::bump_texture_id()
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{
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return std::get<material_components::indices::bump_texture(data);
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}
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inline const std::optional<assets::material_components::surface_properties>& assets::material_data::surface_properties() const
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{
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return std::get<material_components::indices::surface_properties>(data);
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}
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inline const std::optional<assets::material_components::transparency>& assets::material_data::transparency() const
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{
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return std::get<material_components::indices::transparency>(data);
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}
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inline const std::optional<assets::material_components::ambient_color_texture>& assets::material_data::ambient_color_texture_id() const
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{
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return std::get<material_components::indices::ambient_color_texture>(data);
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}
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inline const std::optional<assets::material_components::diffuse_color_texture>& assets::material_data::diffuse_color_texture_id() const
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{
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return std::get<material_components::indices::diffuse_color_texture>(data);
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}
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inline const std::optional<assets::material_components::specular_color_texture>& assets::material_data::specular_color_texture_id() const
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{
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return std::get<material_components::indices::specular_color_texture>(data);
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}
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inline const std::optional<assets::material_components::shininess_texture>& assets::material_data::shininess_texture_id() const
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{
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return std::get<material_components::indices::shininess_texture>(data);
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}
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inline const std::optional<assets::material_components::alpha_texture>& assets::material_data::alpha_texture_id() const
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{
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return std::get<material_components::indices::alpha_texture>(data);
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}
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inline const std::optional<assets::material_components::bump_texture>& assets::material_data::bump_texture_id() const
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{
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return std::get<material_components::indices::bump_texture>(data);
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}
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inline assets::material_components::surface_properties& assets::material_data::initialized_surface_properties()
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{
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auto& surface_properties_opt = surface_properties();
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if (not surface_properties_opt)
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{
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surface_properties_opt = material_components::surface_properties{};
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}
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return *surface_properties_opt;
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}
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inline void assets::material_data::clear()
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{
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std::apply(
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[](auto&... data_opt) {
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(data_opt.reset(), ...);
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},
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data
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);
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}
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