tried making naming more uniform and implemented most of the opengl managers
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@@ -49,7 +49,7 @@ public:
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std::optional<asset_id> add_mesh(
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const zgl::mesh_handle& mesh,
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const aabb& bounding_box,
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components::mesh_vertex::flags mesh_components,
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mesh_vertex_components::flags mesh_components,
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const zgl::material_handle& material,
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material_component::flags material_components
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);
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@@ -57,7 +57,7 @@ public:
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std::optional<asset_id> add_point_cloud(
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const zgl::point_cloud_handle& point_cloud,
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const aabb& bounding_box,
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components::point_cloud_vertex::flags point_cloud_components
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point_cloud_vertex_components::flags point_cloud_components
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);
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void add_shader_program(
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