tried making naming more uniform and implemented most of the opengl managers

This commit is contained in:
ZY4N
2025-03-25 02:22:44 +01:00
parent c609d49f0d
commit 71ea2d9237
155 changed files with 4097 additions and 2434 deletions

View File

@@ -49,7 +49,7 @@ public:
std::optional<asset_id> add_mesh(
const zgl::mesh_handle& mesh,
const aabb& bounding_box,
components::mesh_vertex::flags mesh_components,
mesh_vertex_components::flags mesh_components,
const zgl::material_handle& material,
material_component::flags material_components
);
@@ -57,7 +57,7 @@ public:
std::optional<asset_id> add_point_cloud(
const zgl::point_cloud_handle& point_cloud,
const aabb& bounding_box,
components::point_cloud_vertex::flags point_cloud_components
point_cloud_vertex_components::flags point_cloud_components
);
void add_shader_program(