tried making naming more uniform and implemented most of the opengl managers

This commit is contained in:
ZY4N
2025-03-25 02:22:44 +01:00
parent c609d49f0d
commit 71ea2d9237
155 changed files with 4097 additions and 2434 deletions

View File

@@ -18,7 +18,7 @@ class mesh_batch_renderer
{
public:
using batch_components_type = std::pair<
components::mesh_vertex::flags,
mesh_vertex_components::flags,
material_component::flags
>;
using batch_type = mesh_batch;