tried making naming more uniform and implemented most of the opengl managers
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@@ -18,7 +18,7 @@ class mesh_batch_renderer
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{
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public:
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using batch_components_type = std::pair<
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components::mesh_vertex::flags,
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mesh_vertex_components::flags,
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material_component::flags
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>;
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using batch_type = mesh_batch;
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@@ -15,7 +15,7 @@ namespace rendering
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class point_cloud_batch_renderer
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{
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public:
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using batch_components_type = components::point_cloud_vertex::flags;
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using batch_components_type = point_cloud_vertex_components::flags;
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using batch_type = point_cloud_batch;
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using batch_index_type = ztu::u32;
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using batch_id_type = batch_index_type;
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