tried making naming more uniform and implemented most of the opengl managers
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15
include/opengl/metadata/mesh_vertex_buffer_metadata.hpp
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15
include/opengl/metadata/mesh_vertex_buffer_metadata.hpp
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#pragma once
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#include "assets/components/mesh_vertex_components.hpp"
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#include "assets/data_stores/material_store.hpp"
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namespace zgl
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{
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struct mesh_vertex_buffer_metadata
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{
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assets::mesh_vertex_components::flags component_flags;
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assets::material_store::id_type material_id{};
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};
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}
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