tried making naming more uniform and implemented most of the opengl managers

This commit is contained in:
ZY4N
2025-03-25 02:22:44 +01:00
parent c609d49f0d
commit 71ea2d9237
155 changed files with 4097 additions and 2434 deletions

View File

@@ -0,0 +1,15 @@
#pragma once
#include "assets/components/mesh_vertex_components.hpp"
#include "assets/data_stores/material_store.hpp"
namespace zgl
{
struct mesh_vertex_buffer_metadata
{
assets::mesh_vertex_components::flags component_flags;
assets::material_store::id_type material_id{};
};
}