tried making naming more uniform and implemented most of the opengl managers

This commit is contained in:
ZY4N
2025-03-25 02:22:44 +01:00
parent c609d49f0d
commit 71ea2d9237
155 changed files with 4097 additions and 2434 deletions

View File

@@ -1,7 +1,7 @@
#pragma once
#include "shader_manager.hpp"
#include "assets/dynamic_data_stores/dynamic_shader_source_store.hpp"
#include "assets/data_stores/shader_source_store.hpp"
#include "opengl/data/shader_program_data.hpp"
#include "opengl/shading/requirements/shader_program_requirements.hpp"
#include "opengl/metadata/shader_program_metadata.hpp"
@@ -18,11 +18,11 @@ class shader_program_manager
public:
void process(
const dynamic_shader_source_store& shader_sources
const assets::shader_source_store& shader_sources
);
void get_handles(
const dynamic_shader_source_store& shader_sources,
const assets::shader_source_store& shader_sources,
std::span<const shading::shader_program_requirements> requirements,
std::span<shader_program_metadata> metadata,
std::span<shader_program_handle> shader_programs