tried making naming more uniform and implemented most of the opengl managers
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@@ -1,7 +1,7 @@
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#pragma once
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#include "shader_manager.hpp"
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#include "assets/dynamic_data_stores/dynamic_shader_source_store.hpp"
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#include "assets/data_stores/shader_source_store.hpp"
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#include "opengl/data/shader_program_data.hpp"
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#include "opengl/shading/requirements/shader_program_requirements.hpp"
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#include "opengl/metadata/shader_program_metadata.hpp"
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@@ -18,11 +18,11 @@ class shader_program_manager
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public:
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void process(
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const dynamic_shader_source_store& shader_sources
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const assets::shader_source_store& shader_sources
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);
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void get_handles(
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const dynamic_shader_source_store& shader_sources,
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const assets::shader_source_store& shader_sources,
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std::span<const shading::shader_program_requirements> requirements,
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std::span<shader_program_metadata> metadata,
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std::span<shader_program_handle> shader_programs
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