tried making naming more uniform and implemented most of the opengl managers

This commit is contained in:
ZY4N
2025-03-25 02:22:44 +01:00
parent c609d49f0d
commit 71ea2d9237
155 changed files with 4097 additions and 2434 deletions

View File

@@ -6,7 +6,7 @@
#include <ranges>
#include <bits/ranges_algo.h>
#include "assets/dynamic_data_stores/dynamic_shader_source_store.hpp"
#include "assets/data_stores/shader_source_store.hpp"
#include "opengl/shader_program_lookup.hpp"
#include "opengl/handles/shader_handle.hpp"
#include "util/string_lookup.hpp"
@@ -26,11 +26,11 @@ class shader_manager
public:
void process(
const dynamic_shader_source_store& shader_sources
const assets::shader_source_store& shader_sources
);
void get_handles(
const dynamic_shader_source_store& shader_sources,
const assets::shader_source_store& shader_sources,
std::span<const shading::shader_set_requirements> requirements,
std::span<shader_set_metadata> metadata,
std::span<shader_handle_set> shader_sets