tried making naming more uniform and implemented most of the opengl managers
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@@ -6,7 +6,7 @@
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#include <ranges>
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#include <bits/ranges_algo.h>
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#include "assets/dynamic_data_stores/dynamic_shader_source_store.hpp"
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#include "assets/data_stores/shader_source_store.hpp"
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#include "opengl/shader_program_lookup.hpp"
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#include "opengl/handles/shader_handle.hpp"
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#include "util/string_lookup.hpp"
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@@ -26,11 +26,11 @@ class shader_manager
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public:
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void process(
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const dynamic_shader_source_store& shader_sources
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const assets::shader_source_store& shader_sources
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);
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void get_handles(
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const dynamic_shader_source_store& shader_sources,
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const assets::shader_source_store& shader_sources,
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std::span<const shading::shader_set_requirements> requirements,
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std::span<shader_set_metadata> metadata,
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std::span<shader_handle_set> shader_sets
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