tried making naming more uniform and implemented most of the opengl managers
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@@ -8,7 +8,7 @@
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#include "assets/components/mesh_vertex_components.hpp"
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void estimate_normals(
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std::span<const components::mesh_vertex::position::value_type> vertices,
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std::span<const mesh_vertex_components::position::value_type> vertices,
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std::span<const std::array<ztu::u32, 3>> triangles,
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std::vector<components::mesh_vertex::normal::value_type>& normals
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std::vector<mesh_vertex_components::normal::value_type>& normals
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);
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