tried making naming more uniform and implemented most of the opengl managers

This commit is contained in:
ZY4N
2025-03-25 02:22:44 +01:00
parent c609d49f0d
commit 71ea2d9237
155 changed files with 4097 additions and 2434 deletions

View File

@@ -8,7 +8,7 @@
#include "assets/components/mesh_vertex_components.hpp"
void estimate_normals(
std::span<const components::mesh_vertex::position::value_type> vertices,
std::span<const mesh_vertex_components::position::value_type> vertices,
std::span<const std::array<ztu::u32, 3>> triangles,
std::vector<components::mesh_vertex::normal::value_type>& normals
std::vector<mesh_vertex_components::normal::value_type>& normals
);