tried making naming more uniform and implemented most of the opengl managers
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@@ -2,12 +2,16 @@
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#include "util/string_list.hpp"
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namespace assets
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{
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struct file_dir_list
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{
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ztu::string_list files;
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ztu::string_list directories;
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};
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struct prefetch_queue
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{
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file_dir_list obj_queue;
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@@ -25,4 +29,6 @@ struct prefetch_queue
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file_dir_list kitti_pose_queue;
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file_dir_list glsl_queue;
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};
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};
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}
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