tried making naming more uniform and implemented most of the opengl managers

This commit is contained in:
ZY4N
2025-03-25 02:22:44 +01:00
parent c609d49f0d
commit 71ea2d9237
155 changed files with 4097 additions and 2434 deletions

View File

@@ -2,6 +2,11 @@
#include <filesystem>
#include <unordered_map>
#include "assets/dynamic_data_stores/dynamic_mesh_store.hpp"
#include "assets/data_stores/mesh_store.hpp"
using mesh_prefetch_lookup = std::unordered_map<std::filesystem::path, dynamic_mesh_store::id_type>;
namespace assets
{
using mesh_prefetch_lookup = std::unordered_map<std::filesystem::path, mesh_store::id_type>;
}