tried making naming more uniform and implemented most of the opengl managers
This commit is contained in:
@@ -2,6 +2,11 @@
|
||||
|
||||
#include <filesystem>
|
||||
#include <unordered_map>
|
||||
#include "assets/dynamic_data_stores/dynamic_material_store.hpp"
|
||||
#include "assets/data_stores/material_store.hpp"
|
||||
|
||||
using material_prefetch_lookup = std::unordered_map<std::filesystem::path, dynamic_material_store::id_type>;
|
||||
namespace assets
|
||||
{
|
||||
|
||||
using material_prefetch_lookup = std::unordered_map<std::filesystem::path, material_store::id_type>;
|
||||
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user