tried making naming more uniform and implemented most of the opengl managers
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@@ -8,6 +8,9 @@
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#include "prefetch_lookups/shader_prefetch_lookup.hpp"
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#include "prefetch_lookups/texture_prefetch_lookup.hpp"
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namespace assets
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{
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struct prefetch_lookup
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{
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texture_prefetch_lookup textures;
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@@ -16,5 +19,7 @@ struct prefetch_lookup
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mesh_prefetch_lookup meshes;
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pose_prefetch_lookup poses;
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point_cloud_prefetch_lookup point_clouds;
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shader_prefetch_lookup shaders;
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};
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shader_source_prefetch_lookup shader_sources;
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};
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}
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