tried making naming more uniform and implemented most of the opengl managers
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include/assets/file_parsers/uos_rgb_loader.hpp
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8
include/assets/file_parsers/uos_rgb_loader.hpp
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#pragma once
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#include "generic/generic_3dtk_loader.hpp"
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struct uos_rgb_loader : generic_3dtk_loader<false, true, false>
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{
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static constexpr auto name = std::string_view("uos_rgb");
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};
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