tried making naming more uniform and implemented most of the opengl managers

This commit is contained in:
ZY4N
2025-03-25 02:22:44 +01:00
parent c609d49f0d
commit 71ea2d9237
155 changed files with 4097 additions and 2434 deletions

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#pragma once
#include <filesystem>
#include <charconv>
#include <string_view>
#include "glm/mat4x4.hpp"
#include "util/result.hpp"
#include "util/string_list.hpp"
#include "assets/prefetch_queue.hpp"
#include "../../read_buffers"
#include "../../data_stores"
#include "assets/prefetch_lookup.hpp"
template<bool Normal, bool Color, bool Reflectance>
struct generic_3dtk_loader
{
[[nodiscard]] static std::error_code prefetch(
const ztu::string_list& filenames,
prefetch_queue& queue
);
[[nodiscard]] static std::error_code load(
dynamic_point_cloud_buffer& buffer,
const file_dir_list& paths,
dynamic_point_cloud_store& store,
prefetch_lookup& id_lookup,
bool pedantic = false
);
protected:
[[nodiscard]] static ztu::result<pose_prefetch_lookup::index_type> parse_index(
std::string_view filename
);
ztu::result<std::pair<ztu::u32, std::chars_format>> analyze_component_format(
std::string_view line
);
void transform_point_cloud(
std::span<point_cloud_vertex_components::position::value_type> points,
const glm::mat4& pose
);
private:
std::error_code read_point_file(
const std::filesystem::path& filename,
dynamic_point_cloud_buffer& point_cloud
);
};
#define INCLUDE_GENERIC_3DTK_LOADER_IMPLEMENTATION
#include "../../data_parsers"
#undef INCLUDE_GENERIC_3DTK_LOADER_IMPLEMENTATION

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#pragma once
#include <filesystem>
#include <vector>
#include <string>
#include "assets/dynamic_data_store.hpp"
#include "assets/prefetch_lookup.hpp"
#include "assets/prefetch_queue.hpp"
#include "assets/prefetch_lookups/mesh_prefetch_lookup.hpp"
#include "assets/data/shader_source_data.hpp"
#include "util/string_list.hpp"
namespace assets
{
struct glsl_loader
{
static constexpr auto name = std::string_view("glsl");
[[nodiscard]] static std::error_code prefetch(
const file_dir_list& paths,
prefetch_queue& queue
);
[[nodiscard]] static std::error_code load(
shader_source_data& buffer,
const file_dir_list& paths,
prefetch_lookup& id_lookup,
shader_source_store& store,
bool pedantic = false
);
};
}

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struct X {
[[nodiscard]] static std::error_code prefetch(
const file_dir_list& paths,
prefetch_queue& queue
);
[[nodiscard]] static std::error_code load(
// space stuff that has to persist
dynamic_X_buffer& buffer,
const file_dir_list& paths,
dynamic_X_store& store,
prefetch_lookup& id_lookup,
bool pedantic = false
);
}

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#pragma once
#include <filesystem>
#include <vector>
#include <span>
#include "assets/dynamic_data_store.hpp"
#include "assets/components/point_cloud_vertex_components.hpp"
#include "assets/data/point_cloud_data.hpp"
#include "assets/data_stores/point_cloud_store.hpp"
#include "assets/prefetch_lookup.hpp"
#include "assets/prefetch_queue.hpp"
#include "glm/mat4x4.hpp"
#include "util/result.hpp"
namespace assets
{
struct kitti_loader
{
static constexpr auto name = std::string_view("kitti");
[[nodiscard]] static std::error_code prefetch(
const file_dir_list& paths,
prefetch_queue& queue
);
[[nodiscard]] static std::error_code load(
point_cloud_data& buffer,
const file_dir_list& paths,
prefetch_lookup& id_lookup,
shader_source_store& store,
bool pedantic = false
);
private:
inline static constexpr auto frame_folder = "frames";
[[nodiscard]] static ztu::result<std::size_t> frame_id_from_filename(
std::string_view filename
);
[[nodiscard]] static std::error_code load_point_file(
const std::filesystem::path& filename,
dynamic_point_cloud_buffer& point_cloud
);
static void transform_point_cloud(
std::span<point_cloud_vertex_components::position> points,
const glm::mat4& pose
);
[[nodiscard]] static ztu::result<std::string_view> parent_directory(std::string_view path);
};
}

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#pragma once
#include <filesystem>
#include "assets/dynamic_data_store.hpp"
#include "assets/prefetch_lookup.hpp"
#include "assets/prefetch_queue.hpp"
#include "util/string_list.hpp"
#include "../data_stores"
#include "assets/data"
#include "assets/prefetch_lookups/pose_prefetch_lookup.hpp"
struct kitti_pose_loader
{
static constexpr auto name = std::string_view("kitti_pose");
[[nodiscard]] static std::error_code prefetch(
const file_dir_list& paths,
prefetch_queue& queue
);
[[nodiscard]] static std::error_code load(
dynamic_pose_buffer& buffer,
const file_dir_list& paths,
prefetch_lookup& id_lookup,
shader_source_store& store,
bool pedantic = false
);
private:
static constexpr auto pose_filename = std::string_view{ "pose.txt" };
static std::error_code parse_pose(
std::ifstream& in,
dynamic_pose_buffer& pose
);
};

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#pragma once
#include <filesystem>
#include <system_error>
#include "assets/dynamic_data_store.hpp"
#include "assets/prefetch_lookup.hpp"
#include "assets/prefetch_queue.hpp"
#include "assets/data"
#include "../data_stores"
#include "../data_stores"
#include "util/string_lookup.hpp"
#include "util/result.hpp"
namespace mtl_loader_error
{
enum class codes {
ok = 0,
cannot_open_file,
cannot_open_texture,
malformed_ambient_color,
malformed_diffuse_color,
malformed_specular_color,
malformed_specular_exponent,
malformed_dissolve,
unknown_line_begin
};
} // namespace mtl_loader_error
struct mtl_loader
{
static constexpr auto name = std::string_view("mtl");
[[nodiscard]] static std::error_code prefetch(
const file_dir_list& paths,
prefetch_queue& queue
);
// THis is not very elegant, but right now I do not see a better solution...
[[nodiscard]] static std::error_code load(
dynamic_material_library_buffer& material_library_buffer,
const file_dir_list& paths,
prefetch_lookup& id_lookup,
shader_source_store& store,
bool pedantic = false
);
protected:
static void find_textures(
std::span<char> buffer,
std::filesystem::path& path_buffer,
const std::filesystem::path& base_directory,
std::ifstream& in,
ztu::string_list& texture_filenames
);
};

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#pragma once
#include <filesystem>
#include <system_error>
#include <string_view>
#include "../data_loaders"
#include "../data_stores"
#include "assets/prefetch_lookup.hpp"
#include <set>
namespace obj_loader_error {
enum class codes {
ok = 0,
cannot_open_file,
malformed_vertex,
malformed_texture_coordinate,
malformed_normal,
malformed_face,
face_index_out_of_range,
unknown_line_begin,
use_material_without_material_library,
unknown_material_name
};
} // namespace obj_loader_error
struct obj_loader {
static constexpr auto name = std::string_view("obj");
[[nodiscard]] static std::error_code prefetch(
const file_dir_list& paths,
prefetch_queue& queue
);
[[nodiscard]] static std::error_code load(
dynamic_mesh_buffer& buffer,
const file_dir_list& paths,
prefetch_lookup& id_lookup,
dynamic_shader_source_store& store,
bool pedantic = false
);
protected:
using index_type = dynamic_mesh_buffer::index_type;
using vertex_type = std::array<index_type, 3>;
struct indexed_vertex_type
{
vertex_type vertex;
index_type buffer_index;
friend auto operator<=>(const indexed_vertex_type& a, const indexed_vertex_type& b) {
return a.vertex <=> b.vertex;
}
bool operator==(const indexed_vertex_type& other) const noexcept {
return other.vertex == vertex;
}
};
static void find_materials(
std::span<char> buffer,
std::filesystem::path& path_buffer,
const std::filesystem::path& base_directory,
std::ifstream& in,
ztu::string_list& material_filenames
);
[[nodiscard]] static std::error_code obj_loader::parse_file(
dynamic_mesh_buffer& read_buffer,
dynamic_mesh_buffer& mesh_buffer,
std::filesystem::path& path_buffer,
const std::filesystem::path& base_directory,
std::set<indexed_vertex_type>& vertex_ids,
std::ifstream& in,
prefetch_lookup& id_lookup,
dynamic_shader_source_store& store,
bool pedantic
);
};

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#pragma once
#include <filesystem>
#include <system_error>
#include <string_view>
#include "assets/dynamic_data_store.hpp"
#include "assets/data"
#include "../data_stores"
#include "assets/prefetch_lookup.hpp"
#include "assets/prefetch_queue.hpp"
struct stl_loader {
static constexpr auto name = std::string_view("stl");
[[nodiscard]] static std::error_code prefetch(
const file_dir_list& paths,
prefetch_queue& queue
);
[[nodiscard]] static std::error_code load(
// space stuff that has to persist
dynamic_mesh_buffer& buffer,
const file_dir_list& paths,
prefetch_lookup& id_lookup,
shader_source_store& store,
bool pedantic = false
);
};

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#pragma once
#include <filesystem>
#include "assets/dynamic_data_store.hpp"
#include "assets/prefetch_lookup.hpp"
#include "assets/prefetch_queue.hpp"
#include "assets/data"
#include "util/string_list.hpp"
#include "util/result.hpp"
#include "assets/prefetch_lookups/pose_prefetch_lookup.hpp"
struct threedtk_pose_loader
{
static constexpr auto name = std::string_view("3dtk_pose");
[[nodiscard]] static std::error_code prefetch(
const file_dir_list& paths,
prefetch_queue& queue
);
[[nodiscard]] static std::error_code load(
dynamic_pose_buffer& buffer,
const file_dir_list& paths,
prefetch_lookup& id_lookup,
shader_source_store& store,
bool pedantic = false
);
protected:
static std::error_code parse_transform_info(
std::ifstream& in,
std::string& line,
std::array<glm::vec3, 2>& transform_info
);
static ztu::result<pose_prefetch_lookup::index_type> parse_index(
std::string_view filename
);
};

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#pragma once
#include "generic/generic_3dtk_loader.hpp"
struct uos_loader : generic_3dtk_loader<false, false, false>
{
static constexpr auto name = std::string_view("uos");
};

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#pragma once
#include "generic/generic_3dtk_loader.hpp"
struct uos_normal_loader : generic_3dtk_loader<true, false, false>
{
static constexpr auto name = std::string_view("uos_normal");
};

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#pragma once
#include "generic/generic_3dtk_loader.hpp"
struct uos_rgb_loader : generic_3dtk_loader<false, true, false>
{
static constexpr auto name = std::string_view("uos_rgb");
};

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#pragma once
#include "generic/generic_3dtk_loader.hpp"
struct uosr_loader : generic_3dtk_loader<false, false, true>
{
static constexpr auto name = std::string_view("uosr");
};