tried making naming more uniform and implemented most of the opengl managers

This commit is contained in:
ZY4N
2025-03-25 02:22:44 +01:00
parent c609d49f0d
commit 71ea2d9237
155 changed files with 4097 additions and 2434 deletions

View File

@@ -1,21 +1,25 @@
#pragma once
#include "dynamic_data_stores/dynamic_material_library_store.hpp"
#include "dynamic_data_stores/dynamic_material_store.hpp"
#include "dynamic_data_stores/dynamic_mesh_store.hpp"
#include "dynamic_data_stores/dynamic_point_cloud_store.hpp"
#include "dynamic_data_stores/dynamic_pose_store.hpp"
#include "dynamic_data_stores/dynamic_shader_source_store.hpp"
#include "dynamic_data_stores/dynamic_texture_store.hpp"
#include "data_stores/material_library_store.hpp"
#include "data_stores/material_store.hpp"
#include "data_stores/mesh_store.hpp"
#include "data_stores/point_cloud_store.hpp"
#include "data_stores/pose_store.hpp"
#include "data_stores/shader_source_store.hpp"
#include "data_stores/texture_store.hpp"
namespace assets
{
struct dynamic_data_store
{
dynamic_material_library_store material_libraries;
dynamic_material_store materials;
dynamic_mesh_store meshes;
dynamic_point_cloud_store point_clouds;
dynamic_pose_store poses;
dynamic_shader_store shaders;
dynamic_texture_store textures;
material_library_store material_libraries;
material_store materials;
mesh_store meshes;
point_cloud_store point_clouds;
pose_store poses;
shader_source_store shader_sources;
texture_store textures;
};
}