tried making naming more uniform and implemented most of the opengl managers
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15
include/assets/data_views/texture_view.hpp
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15
include/assets/data_views/texture_view.hpp
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#pragma once
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#include "assets/data/material_data.hpp"
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namespace assets
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{
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struct texture_view
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{
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std::weak_ptr<std::uint8_t[]> data;
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int width, height;
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texture_components::flags component_flags;
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};
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}
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