tried making naming more uniform and implemented most of the opengl managers

This commit is contained in:
ZY4N
2025-03-25 02:22:44 +01:00
parent c609d49f0d
commit 71ea2d9237
155 changed files with 4097 additions and 2434 deletions

View File

@@ -0,0 +1,15 @@
#pragma once
#include "assets/data/material_data.hpp"
namespace assets
{
struct texture_view
{
std::weak_ptr<std::uint8_t[]> data;
int width, height;
texture_components::flags component_flags;
};
}