tried making naming more uniform and implemented most of the opengl managers
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28
include/assets/data_views/point_cloud_view.hpp
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28
include/assets/data_views/point_cloud_view.hpp
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#pragma once
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#include <span>
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#include <tuple>
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#include "assets/components/point_cloud_vertex_components.hpp"
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namespace assets
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{
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namespace detail
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{
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template<typename... Ts>
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struct generic_point_cloud_view
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{
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point_cloud_vertex_components::flags vertex_components;
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std::tuple<std::span<Ts>...> vertex_component_arrays;
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};
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}
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using point_cloud_view = detail::generic_point_cloud_view<
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point_cloud_vertex_components::position,
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point_cloud_vertex_components::normal,
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point_cloud_vertex_components::color,
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point_cloud_vertex_components::reflectance
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>;
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}
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