tried making naming more uniform and implemented most of the opengl managers

This commit is contained in:
ZY4N
2025-03-25 02:22:44 +01:00
parent c609d49f0d
commit 71ea2d9237
155 changed files with 4097 additions and 2434 deletions

View File

@@ -0,0 +1,33 @@
#pragma once
#include <span>
#include <tuple>
#include "assets/components/mesh_vertex_components.hpp"
#include "assets/data/mesh_data.hpp"
#include "assets/data_stores/material_store.hpp"
namespace assets
{
namespace detail
{
template<typename... Ts>
struct generic_mesh_view
{
mesh_vertex_components::flags component_flags;
std::span<mesh_data::index_type> indices;
std::tuple<std::span<Ts>...> vertex_component_arrays;
material_store::id_type material_id;
};
}
using mesh_view = detail::generic_mesh_view<
mesh_vertex_components::position,
mesh_vertex_components::normal,
mesh_vertex_components::tex_coord,
mesh_vertex_components::color,
mesh_vertex_components::reflectance
>;
}