tried making naming more uniform and implemented most of the opengl managers
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16
include/assets/data_stores/mesh_store.hpp
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16
include/assets/data_stores/mesh_store.hpp
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#pragma once
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#include "generic/generic_mesh_store.hpp"
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namespace assets
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{
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using mesh_store = detail::generic_mesh_store<
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mesh_vertex_components::position,
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mesh_vertex_components::normal,
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mesh_vertex_components::tex_coord,
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mesh_vertex_components::color,
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mesh_vertex_components::reflectance
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>;
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}
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